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UE3:ParticleModuleBeamModifier (UDK)

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UDK Object >> ParticleModule >> ParticleModuleBeamBase >> ParticleModuleBeamModifier
Package: 
Engine
This class in other games:
UT3

ParticleModuleBeamModifier

This module implements a single modifier for a beam emitter.

Properties[edit]

Property group 'Modifier'[edit]

ModifierType[edit]

Type: BeamModifierType

Whether this module modifies the Source or the Target.

Property group 'Position'[edit]

Position[edit]

Type: DistributionVector.RawDistributionVector

The value to use when modifying the position.

Default value:

Member Value
Distribution DistributionPosition
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

PositionOptions[edit]

Type: BeamModifierOptions

The options associated with the position.

Property group 'Strength'[edit]

Strength[edit]

Type: DistributionFloat.RawDistributionFloat

The value to use when modifying the Strength.

Default value:

Member Value
Distribution DistributionStrength
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

StrengthOptions[edit]

Type: BeamModifierOptions

The options associated with the Strength.

Property group 'Tangent'[edit]

bAbsoluteTangent[edit]

Type: bool

If TRUE, don't transform the tangent modifier into the tangent basis.

Tangent[edit]

Type: DistributionVector.RawDistributionVector

The value to use when modifying the Tangent.

Default value:

Member Value
Distribution DistributionTangent
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

TangentOptions[edit]

Type: BeamModifierOptions

The options associated with the Tangent.

Enums[edit]

BeamModifierType[edit]

What to modify.

PEB2MT_Source 
Modify the source of the beam.
PEB2MT_Target 
Modify the target of the beam.

Structs[edit]

BeamModifierOptions[edit]

Modifiers: native

bool bModify 
If TRUE, modify the value associated with this grouping.
bool bScale 
If TRUE, scale the associated value by the given value.
bool bLock 
If TRUE, lock the modifier to the life of the particle.