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UE3:SceneCapturePortalComponent (UT3)
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| Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapturePortalComponent |
Contents |
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SceneCapturePortalComponent
Captures the scene as if viewed through a portal to a 2D texture render target.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Capture'
[edit] ScaleFOV
Type: float
Modifiers: const
scale field of view so that there can be some overdraw
Default value: 1.0
[edit] TextureTarget
Type: TextureRenderTarget2D
Modifiers: const
render target resource to set as target for capture
[edit] ViewDestination
Type: Actor
Modifiers: const
actor at the target view location for this portal (this will be the point where the scene is captured from)
[edit] Default values
| Property | Value |
|---|---|
| bSkipUpdateIfOwnerOccluded | True |
| FrameRate | 1000.0 |
[edit] Native functions
[edit] SetCaptureParameters
native noexport final function SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget, optional float NewScaleFOV, optional Actor NewViewDest)
interface for changing TextureTarget, ScaleFOV, and ViewDestination
