Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_LevelStreamingBase (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_LevelStreamingBase
Package: 
Engine
Direct subclasses:
SeqAct_LevelStreaming, SeqAct_MultiLevelStreaming
This class in other games:
UT3

SeqAct_LevelStreamingBase

Base Kismet action exposing loading and unloading of levels.

Properties[edit]

Property group 'SeqAct_LevelStreamingBase'[edit]

bMakeVisibleAfterLoad[edit]

Type: bool

Whether to make the level immediately visible after it finishes loading

Default value: True

bShouldBlockOnLoad[edit]

Type: bool

Whether we want to force a blocking load

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Load"
InputLinks[1]
Member Value
LinkDesc "Unload"
ObjCategory "Level"