I don't need to test my programs. I have an error-correcting modem.

UE3:SequenceFrame (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceFrame
Package: 
Engine
Direct subclass:
SequenceFrameWrapped
This class in other games:
UT3

This class is used for rendering a box around a group of kismet objects in the kismet editor, for organization and clarity. Corresponds to a "comment box" in the kismet editor.

Properties[edit]

Property group 'SequenceFrame'[edit]

bDrawBox[edit]

Type: bool

Should we draw a box for this comment object, or leave it just as text.

bFilled[edit]

Type: bool

If we are drawing a box, should it be filled, or just an outline.

Default value: True

BorderColor[edit]

Type: Object.Color

If we are drawing a box for this comment object, what colour should the border be.

Default value:

Member Value
A 255
B 0
G 0
R 0

BorderWidth[edit]

Type: int

Width of border of comment box in pixels.

Default value: 1

bTileFill[edit]

Type: bool

If bDrawBox and bFilled are true, and FillMaterial or FillTexture are true, should be tile it across the box or stretch to fit.

FillColor[edit]

Type: Object.Color

If bDrawBox and bFilled are true, what colour should the background be.

Default value:

Member Value
A 16
B 255
G 255
R 255

FillMaterial[edit]

Type: Material

Modifiers: editoronly

If bDrawBox and bFilled, you can optionally specify a material to fill the box with. If both FillTexture and FillMaterial are specified, the FillMaterial will be used.

FillTexture[edit]

Type: Texture2D

Modifiers: editoronly

If bDrawBox and bFilled, you can optionally specify a texture to fill the box with. If both FillTexture and FillMaterial are specified, the FillMaterial will be used.

SizeX[edit]

Type: int

Horizontal size of comment box in pixels.

Default value: 128

SizeY[edit]

Type: int

Vertical size of comment box in pixels.

Default value: 64

Default values[edit]

Property Value
bDrawFirst True
ObjComment "Comment"
ObjName "Sequence Comment"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor