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UE3:SequenceVariable (UDK)

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UDK Object >> SequenceObject >> SequenceVariable
Package: 
Engine
Direct subclasses:
InterpData, SeqVar_Bool, SeqVar_Byte, SeqVar_External, SeqVar_Float, SeqVar_Int, SeqVar_Name, SeqVar_Named, SeqVar_Object, SeqVar_String, SeqVar_UIRange, SeqVar_Union, SeqVar_UniqueNetId, SeqVar_Vector
This class in other games:
UT3

Base class for all variables used by SequenceOps. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SequenceVariable'[edit]

VarName[edit]

Type: name

This is used by SeqVar_Named to find a variable anywhere in the levels sequence.

Default values[edit]

Property Value
bDrawLast True
ObjColor
Member Value
A 255
B 0
G 0
R 0
ObjName "Undefined Variable"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor