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UE3:SequenceVariable (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> SequenceObject >> SequenceVariable |
Contents |
- Package:
- Engine
- Direct subclasses:
- InterpData, SeqVar_Bool, SeqVar_Byte, SeqVar_External, SeqVar_Float, SeqVar_Int, SeqVar_Name, SeqVar_Named, SeqVar_Object, SeqVar_String, SeqVar_UIRange, SeqVar_Union, SeqVar_UniqueNetId, SeqVar_Vector
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Base class for all variables used by SequenceOps. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'SequenceVariable'
[edit] VarName
Type: name
This is used by SeqVar_Named to find a variable anywhere in the levels sequence.
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bDrawLast | True | ||||||||||
| ObjColor |
|
||||||||||
| ObjName | "Undefined Variable" |
[edit] Events
[edit] IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor
