My program doesn't have bugs. It just develops random features.
UE3:UTArmorPickupFactory (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory |
Contents |
- Package:
- UTGame
- Direct subclasses:
- UTArmorPickup_Helmet, UTArmorPickup_ShieldBelt, UTArmorPickup_Thighpads, UTArmorPickup_Vest
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] ParticleEffects
Type: UTParticleSystemComponent
Default value: UTParticleSystemComponent'ArmorParticles'
[edit] ShieldAmount
Type: int
Default value: 20
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| BaseBrightEmissive |
|
||||||||||
| BaseDimEmissive |
|
||||||||||
| bPredictRespawns | True | ||||||||||
| bRotatingPickup | True | ||||||||||
| bTrackPickup | True | ||||||||||
| Components[4] | UTParticleSystemComponent'ArmorParticles' | ||||||||||
| Components[5] | StaticMeshComponent'ArmorPickUpComp' | ||||||||||
| MaxDesireability | 1.5 | ||||||||||
| PickupMessage | "Armor" | ||||||||||
| PickupStatName | 'PICKUPS_ARMOR' | ||||||||||
| RespawnSound | SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Respawn_Cue' | ||||||||||
| YawRotationRate | 24000.0 |
[edit] Subobjects
[edit] ArmorParticles
Class: UTGame.UTParticleSystemComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| SecondsBeforeInactive | 2.0 | ||||||||
| Template | ParticleSystem'PICKUPS.Base_Armor.Effects.P_Pickups_Base_Armor_Glow' | ||||||||
| Translation |
|
[edit] ArmorPickUpComp
Class: Engine.StaticMeshComponent
| Property | Value |
|---|---|
| bCastDynamicShadow | False |
| bForceDirectLightMap | True |
| bUseAsOccluder | False |
| CachedCullDistance | 8000.0 |
| CastShadow | False |
| CollideActors | False |
| CullDistance | 8000.0 |
| LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment' |
[edit] BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTItemPickupFactory.BaseMeshComp
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| StaticMesh | StaticMesh'PICKUPS.Base_Armor.Mesh.S_Pickups_Base_Armor' | ||||||||
| Translation |
|
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTItemPickupFactory.CollisionCylinder
No new values.
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTItemPickupFactory.PathRenderer
No new values.
[edit] PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTItemPickupFactory.PickupLightEnvironment
No new values.
[edit] Functions
[edit] Static functions
[edit] UpdateHUD
Overrides: UTPickupFactory.UpdateHUD
[edit] Events
[edit] PostBeginPlay
Overrides: UTPickupFactory.PostBeginPlay
[edit] Other instance functions
[edit] AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
[edit] BotDesireability
Overrides: UTItemPickupFactory.BotDesireability
[edit] CanUseShield
CanUseShield() returns how many shield units P could use
[edit] SetPickupHidden
Overrides: UTPickupFactory.SetPickupHidden
[edit] SetPickupVisible
Overrides: UTPickupFactory.SetPickupVisible
[edit] SpawnCopyFor
Overrides: UTItemPickupFactory.SpawnCopyFor
Give the benefit of this pickup to the recipient
[edit] States
[edit] Pickup
Inherits from: UTPickupFactory.Pickup
Modifiers: auto
[edit] Pickup.DetourWeight
Overrides: PickupFactory.Pickup.DetourWeight
[edit] Pickup.ValidTouch
Overrides: PickupFactory.Pickup.ValidTouch
