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UE3:UTAttachment_Enforcer (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> UTWeaponAttachment >> UTAttachment_Enforcer |
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] bFlashDual
Type: bool
toggled on each fire effect in the dual wielding case to alternate which gun effects get played on
[edit] DualMesh
Type: SkeletalMeshComponent
second mesh for dual-wielding, constructed by duplicating Mesh if no default
[edit] DualMuzzleFlashLight
Type: UTExplosionLight
[edit] DualMuzzleFlashPSC
Type: ParticleSystemComponent
[edit] DualOverlayMesh
Type: SkeletalMeshComponent
[edit] TracerTemplate
Type: ParticleSystem
Default value: ParticleSystem'WP_Enforcers.Effects.P_WP_Enforcers_Tracer'
[edit] Default values
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| AltImpactEffects[0] |
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| AltImpactEffects[1] |
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| AltImpactEffects[2] |
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| AltImpactEffects[3] |
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| AltImpactEffects[5] |
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| AltImpactEffects[6] |
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| AltImpactEffects[7] |
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| AltImpactEffects[8] |
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| AltImpactEffects[9] |
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| AltImpactEffects[10] |
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| AltImpactEffects[11] |
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| AltImpactEffects[12] |
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| AltImpactEffects[13] |
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| AltImpactEffects[14] |
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| AltImpactEffects[15] |
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| AltImpactEffects[16] |
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| AltImpactEffects[17] |
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| AltImpactEffects[18] |
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| AltImpactEffects[19] |
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| AltImpactEffects[20] |
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| AltImpactEffects[21] |
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| bMakeSplash | True | ||||||||||||||||||
| BulletWhip | SoundCue'A_Weapon_Enforcer.Cue.A_Weapon_Enforcer_AmmoWhip_Cue' | ||||||||||||||||||
| DefaultAltImpactEffect |
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| DefaultImpactEffect |
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| ImpactEffects[0] |
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| ImpactEffects[1] |
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| ImpactEffects[2] |
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| ImpactEffects[3] |
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| ImpactEffects[4] |
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| ImpactEffects[5] |
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| ImpactEffects[6] |
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| ImpactEffects[7] |
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| ImpactEffects[8] |
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| ImpactEffects[9] |
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| ImpactEffects[10] |
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| ImpactEffects[11] |
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| ImpactEffects[12] |
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| ImpactEffects[13] |
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| ImpactEffects[14] |
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| ImpactEffects[15] |
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| ImpactEffects[16] |
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| ImpactEffects[17] |
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| ImpactEffects[18] |
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| ImpactEffects[19] |
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| ImpactEffects[20] |
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| ImpactEffects[21] |
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| MuzzleFlashDuration | 0.33 | ||||||||||||||||||
| MuzzleFlashLightClass | Class'UTGame.UTEnforcerMuzzleFlashLight' | ||||||||||||||||||
| MuzzleFlashPSCTemplate | ParticleSystem'WP_Enforcers.Effects.P_WP_Enforcers_3P_MuzzleFlash' | ||||||||||||||||||
| MuzzleFlashSocket | 'MuzzleFlashSocket' | ||||||||||||||||||
| WeapAnimType | EWAT_Pistol | ||||||||||||||||||
| WeaponClass | Class'UTGame.UTWeap_Enforcer' |
[edit] Subobjects
[edit] SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
| Property | Value |
|---|---|
| Animations | UTAnimNodeSequence'UTGame.Default__UTAttachment_Enforcer:SkeletalMeshComponent0.MeshSequenceA' |
| SkeletalMesh | SkeletalMesh'WP_Enforcers.Mesh.SK_WP_Enforcer_3P_Mid' |
[edit] Instance functions
[edit] CauseMuzzleFlash
Overrides: UTWeaponAttachment.CauseMuzzleFlash
Causes the muzzle flash to turn on and setup a time to turn it back off again.
[edit] ChangeVisibility
Overrides: UTWeaponAttachment.ChangeVisibility
[edit] CreateOverlayMesh
Overrides: UTWeaponAttachment.CreateOverlayMesh
[edit] DetachFrom
Overrides: UTWeaponAttachment.DetachFrom
Detach weapon from skeletal mesh
[edit] FirstPersonFireEffects
Overrides: UTWeaponAttachment.FirstPersonFireEffects
The Weapon attachment, though hidden, is also responsible for controlling the first person effects for a weapon.
[edit] GetEffectLocation
Overrides: UTWeaponAttachment.GetEffectLocation
(Description copied from UTWeaponAttachment.GetEffectLocation)
Returns:
- the starting location for effects (generally tracers)
[edit] MuzzleFlashTimer
Overrides: UTWeaponAttachment.MuzzleFlashTimer
Turns the MuzzleFlashlight off
[edit] SetDualWielding
Overrides: UTWeaponAttachment.SetDualWielding
sets whether the weapon is being dual wielded
[edit] SetSkin
Overrides: UTWeaponAttachment.SetSkin
[edit] SetWeaponOverlayFlags
Overrides: UTWeaponAttachment.SetWeaponOverlayFlags
[edit] SpawnTracer
[edit] StopMuzzleFlash
Overrides: UTWeaponAttachment.StopMuzzleFlash
Stops the muzzle flash
[edit] ThirdPersonFireEffects
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.
