Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTBreakablePowerCables (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> Actor >> UTBreakablePowerCables

Contents

Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTBreakablePowerCables'

[edit] BoxComp

Type: StaticMeshComponent


Default value: StaticMeshComponent'MyCollisionComp'

[edit] Mesh

Type: SkeletalMeshComponent


Default value: SkeletalMeshComponent'MySkeletalMeshComponent'

[edit] Internal variables

[edit] AnimNode

Type: AnimNodeSequence


[edit] bBroken

Type: bool


[edit] BreakEffect

Type: ParticleSystem


Default value: ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWireBreak_Spark'

[edit] ReSparkInterval

Type: Object.Vector2D


Default value:

Member Value
X 1.0
Y 2.0

[edit] SparkComponent0

Type: ParticleSystemComponent


Default value: ParticleSystemComponent'MySparkComponent0'

[edit] SparkComponent1

Type: ParticleSystemComponent


Default value: ParticleSystemComponent'MySparkComponent1'

[edit] SparkLight

Type: PointLightComponent


Default value: PointLightComponent'MySparkLight'

[edit] SparkNoise

Type: AudioComponent


Default value: AudioComponent'MySparkNoise'

[edit] TimeToRespawn

Type: float


[edit] Default values

Property Value
bCollideActors True
bNoDelete True
CollisionComponent StaticMeshComponent'MyCollisionComp'
Components[0] StaticMeshComponent'MyCollisionComp'
Components[1] AudioComponent'MySparkNoise'
Components[2] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[3] SkeletalMeshComponent'MySkeletalMeshComponent'
RemoteRole ROLE_SimulatedProxy

[edit] Subobjects

[edit] MyCollisionComp

Class: Engine.StaticMeshComponent

Property Value
BlockActors False
BlockRigidBody False
HiddenGame True
Scale3D
Member Value
X 4.0
Y 0.05
Z 0.13
StaticMesh StaticMesh'UN_SimpleMeshes.TexPropCube_Dup'
Translation
Member Value
X 0.0
Y 0.0
Z 244.0

[edit] MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bDynamic False

[edit] MySkeletalMeshComponent

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTBreakablePowerCables:MySeqNode'
AnimSets[0] AnimSet'Envy_Level_Effects_2.DM_HeatRay.K_PowerWire_Anims'
bUseAsOccluder False
CastShadow False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTBreakablePowerCables:MyLightEnvironment'
SkeletalMesh SkeletalMesh'Envy_Level_Effects_2.DM_HeatRay.SK_PowerWire'

[edit] MySparkComponent0

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01'

[edit] MySparkComponent1

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01'

[edit] MySparkLight

Class: Engine.PointLightComponent

Property Value
bEnabled False
Brightness 8.0
CastShadows False
FalloffExponent 4.0

[edit] MySparkNoise

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Ambient_NonLoops.HiTech.spark_large_LargeRadius_Cue'
VolumeMultiplier 5.0

[edit] Functions

[edit] Events

[edit] CheckRespawn

simulated event CheckRespawn ()

Used to countdown to respawn.

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Touch

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch

Look for vehicles touching the cable.

[edit] Other instance functions

[edit] BreakCable

simulated function BreakCable ()


[edit] SparkCable

simulated function SparkCable ()


[edit] TurnOffSparkEffects

simulated function TurnOffSparkEffects ()


[edit] TurnOffSparkLight

simulated function TurnOffSparkLight ()


[edit] States

[edit] IgnoreItAll

State used to stop anything from happening on dedicated server.

Ignores: TakeDamage, Tick, Touch