Mostly Harmless

UE3:UTBreakablePowerCables (UT3)

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UT3 Object >> Actor >> UTBreakablePowerCables
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTBreakablePowerCables'[edit]

BoxComp[edit]

Type: StaticMeshComponent


Default value: StaticMeshComponent'MyCollisionComp'

Mesh[edit]

Type: SkeletalMeshComponent


Default value: SkeletalMeshComponent'MySkeletalMeshComponent'

Internal variables[edit]

AnimNode[edit]

Type: AnimNodeSequence


bBroken[edit]

Type: bool


BreakEffect[edit]

Type: ParticleSystem


Default value: ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWireBreak_Spark'

ReSparkInterval[edit]

Type: Object.Vector2D


Default value:

Member Value
X 1.0
Y 2.0

SparkComponent0[edit]

Type: ParticleSystemComponent


Default value: ParticleSystemComponent'MySparkComponent0'

SparkComponent1[edit]

Type: ParticleSystemComponent


Default value: ParticleSystemComponent'MySparkComponent1'

SparkLight[edit]

Type: PointLightComponent


Default value: PointLightComponent'MySparkLight'

SparkNoise[edit]

Type: AudioComponent


Default value: AudioComponent'MySparkNoise'

TimeToRespawn[edit]

Type: float


Default values[edit]

Property Value
bCollideActors True
bNoDelete True
CollisionComponent StaticMeshComponent'MyCollisionComp'
Components[0] StaticMeshComponent'MyCollisionComp'
Components[1] AudioComponent'MySparkNoise'
Components[2] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[3] SkeletalMeshComponent'MySkeletalMeshComponent'
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

MyCollisionComp[edit]

Class: Engine.StaticMeshComponent

Property Value
BlockActors False
BlockRigidBody False
HiddenGame True
Scale3D
Member Value
X 4.0
Y 0.05
Z 0.13
StaticMesh StaticMesh'UN_SimpleMeshes.TexPropCube_Dup'
Translation
Member Value
X 0.0
Y 0.0
Z 244.0

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bDynamic False

MySkeletalMeshComponent[edit]

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTBreakablePowerCables:MySeqNode'
AnimSets[0] AnimSet'Envy_Level_Effects_2.DM_HeatRay.K_PowerWire_Anims'
bUseAsOccluder False
CastShadow False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTBreakablePowerCables:MyLightEnvironment'
SkeletalMesh SkeletalMesh'Envy_Level_Effects_2.DM_HeatRay.SK_PowerWire'

MySparkComponent0[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01'

MySparkComponent1[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01'

MySparkLight[edit]

Class: Engine.PointLightComponent

Property Value
bEnabled False
Brightness 8.0
CastShadows False
FalloffExponent 4.0

MySparkNoise[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Ambient_NonLoops.HiTech.spark_large_LargeRadius_Cue'
VolumeMultiplier 5.0

Functions[edit]

Events[edit]

CheckRespawn[edit]

simulated event CheckRespawn ()

Used to countdown to respawn.

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Touch[edit]

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch

Look for vehicles touching the cable.

Other instance functions[edit]

BreakCable[edit]

simulated function BreakCable ()


SparkCable[edit]

simulated function SparkCable ()


TurnOffSparkEffects[edit]

simulated function TurnOffSparkEffects ()


TurnOffSparkLight[edit]

simulated function TurnOffSparkLight ()


States[edit]

IgnoreItAll[edit]

State used to stop anything from happening on dedicated server.

Ignores: TakeDamage, Tick, Touch