Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTBreakablePowerCables (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTBreakablePowerCables'
[edit] BoxComp
Type: StaticMeshComponent
Default value: StaticMeshComponent'MyCollisionComp'
[edit] Mesh
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MySkeletalMeshComponent'
[edit] Internal variables
[edit] AnimNode
Type: AnimNodeSequence
[edit] bBroken
Type: bool
[edit] BreakEffect
Type: ParticleSystem
Default value: ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWireBreak_Spark'
[edit] ReSparkInterval
Type: Object.Vector2D
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 2.0 |
[edit] SparkComponent0
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'MySparkComponent0'
[edit] SparkComponent1
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'MySparkComponent1'
[edit] SparkLight
Type: PointLightComponent
Default value: PointLightComponent'MySparkLight'
[edit] SparkNoise
Type: AudioComponent
Default value: AudioComponent'MySparkNoise'
[edit] TimeToRespawn
Type: float
[edit] Default values
[edit] Subobjects
[edit] MyCollisionComp
Class: Engine.StaticMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| BlockActors | False | ||||||||
| BlockRigidBody | False | ||||||||
| HiddenGame | True | ||||||||
| Scale3D |
|
||||||||
| StaticMesh | StaticMesh'UN_SimpleMeshes.TexPropCube_Dup' | ||||||||
| Translation |
|
[edit] MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
| Property | Value |
|---|---|
| bDynamic | False |
[edit] MySkeletalMeshComponent
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| Animations | AnimNodeSequence'UTGameContent.Default__UTBreakablePowerCables:MySeqNode' |
| AnimSets[0] | AnimSet'Envy_Level_Effects_2.DM_HeatRay.K_PowerWire_Anims' |
| bUseAsOccluder | False |
| CastShadow | False |
| LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTBreakablePowerCables:MyLightEnvironment' |
| SkeletalMesh | SkeletalMesh'Envy_Level_Effects_2.DM_HeatRay.SK_PowerWire' |
[edit] MySparkComponent0
Class: Engine.ParticleSystemComponent
| Property | Value |
|---|---|
| bAutoActivate | False |
| Template | ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01' |
[edit] MySparkComponent1
Class: Engine.ParticleSystemComponent
| Property | Value |
|---|---|
| bAutoActivate | False |
| Template | ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01' |
[edit] MySparkLight
Class: Engine.PointLightComponent
| Property | Value |
|---|---|
| bEnabled | False |
| Brightness | 8.0 |
| CastShadows | False |
| FalloffExponent | 4.0 |
[edit] MySparkNoise
Class: Engine.AudioComponent
| Property | Value |
|---|---|
| SoundCue | SoundCue'A_Ambient_NonLoops.HiTech.spark_large_LargeRadius_Cue' |
| VolumeMultiplier | 5.0 |
[edit] Functions
[edit] Events
[edit] CheckRespawn
Used to countdown to respawn.
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Touch
Overrides: Actor.Touch
Look for vehicles touching the cable.
[edit] Other instance functions
[edit] BreakCable
[edit] SparkCable
[edit] TurnOffSparkEffects
[edit] TurnOffSparkLight
[edit] States
[edit] IgnoreItAll
State used to stop anything from happening on dedicated server.
