I don't need to test my programs. I have an error-correcting modem.

UE3:UTDmgType_CicadaLaser (UDK)

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UDK Object >> DamageType >> UTDamageType >> UTDmgType_CicadaLaser
Package: 
UTGameContent
This class in other games:
UT3


Default values[edit]

Property Value
DamagedFFWaveform ForceFeedbackWaveform'UTGameContent.Default__UTDmgType_CicadaLaser:ForceFeedbackWaveform0'
DamageWeaponClass Class'UTGameContent.UTVWeap_CicadaTurret'
DeathStatsName 'DEATHS_CICADATURRET'
DeathString "`k's blaster stung `o."
FemaleSuicide "`o used her blaster on herself."
KilledFFWaveform ForceFeedbackWaveform'UTGameContent.Default__UTDmgType_CicadaLaser:ForceFeedbackWaveform1'
KillStatsName 'KILLS_CICADATURRET'
MaleSuicide "`o used his blaster on himself."
SuicideStatsName 'SUICIDES_CICADATURRET'

Static functions[edit]

ScoreKill[edit]

static function ScoreKill (UTPlayerReplicationInfo KillerPRI, UTPlayerReplicationInfo KilledPRI, Pawn KilledPawn)

Overrides: UTDamageType.ScoreKill