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UE3:UTDrawPanel (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel

Contents

Package: 
UTGame
Direct subclasses:
UTDrawCommandPanel, UTDrawMapPanel, UTDrawMapVotePanel, UTDrawPlayerListPanel, UTScoreInfoPanel, UTScoreboardClockPanel, UTScoreboardPanel, UTSimpleImageList, UTSimpleList, UTUIOptionList
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTDrawPanel'

[edit] bUseFullViewport

Type: bool

If false, the cavas will be preset to the bounds of the panel. If it's true, canvas will the full viewport

[edit] Internal variables

[edit] Canvas

Type: Canvas

Holds a reference to the canvas. This is only valid during the DrawPanel() event

[edit] pHeight

Type: float

Holds the Coords of this panel in PixelViewport and it's only valid during rendering

[edit] pLeft

Type: float

Holds the Coords of this panel in PixelViewport and it's only valid during rendering

[edit] pTop

Type: float

Holds the Coords of this panel in PixelViewport and it's only valid during rendering

[edit] pWidth

Type: float

Holds the Coords of this panel in PixelViewport and it's only valid during rendering

[edit] ResolutionScale

Type: float

Viewport.Y / 768 - The scaling factor for this widget

[edit] Default values

Property Value
DefaultStates[2] Class'Engine.UIState_Focused'

[edit] Subobjects

[edit] WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUI_Widget.WidgetEventComponent

No new values.

[edit] Delegates

[edit] DrawDelegate

delegate bool DrawDelegate (Canvas C)

If this delegate is set, native code will call here first for rendering.

Returns:

true to stop native code from calling the event

[edit] Functions

[edit] Native functions

[edit] Draw2DLine

native final function Draw2DLine (int X1, int Y1, int X2, int Y2, Object.Color LineColor)

Draws a 2D Line

[edit] Events

[edit] DrawPanel

event DrawPanel ()

Handle drawing in script

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