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UE3:UTHealthPickupFactory (UDK)

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UDK Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTHealthPickupFactory
Package: 
UTGame
Direct subclasses:
UTPickupFactory_HealthPack, UTPickupFactory_HealthVial, UTPickupFactory_SuperHealth
This class in other games:
UT3


Properties[edit]

bSuperHeal[edit]

Type: bool


HealingAmount[edit]

Type: int


Default value: 20

Default values[edit]

Property Value
BaseBrightEmissive
Member Value
A 1.0
B 10.0
G 50.0
R 2.0
BaseDimEmissive
Member Value
A 0.0
B 1.0
G 5.0
R 0.2
Components[4] StaticMeshComponent'HealthPickUpMesh'
MaxDesireability 0.7
PickupMessage "Health Pack"
PickupStatName 'PICKUPS_HEALTH'
PickUpWaveForm ForceFeedbackWaveform'UTGame.Default__UTHealthPickupFactory:ForceFeedbackWaveformPickUp'
RespawnSound SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Respawn_Cue'

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTItemPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTItemPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

HealthPickUpMesh[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
BlockActors False
BlockRigidBody False
bUseAsOccluder False
CachedMaxDrawDistance 4500.0
CastShadow False
CollideActors False
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment'
MaxDrawDistance 4500.0
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTItemPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTItemPickupFactory.PickupLightEnvironment

No new values.

Functions[edit]

Static functions[edit]

UpdateHUD[edit]

simulated static function UpdateHUD (UTHUD H)

Overrides: UTPickupFactory.UpdateHUD


Instance functions[edit]

BotDesireability[edit]

function float BotDesireability (Pawn P, Controller C)

Overrides: UTItemPickupFactory.BotDesireability


HealAmount[edit]

function int HealAmount (Pawn Recipient)


SpawnCopyFor[edit]

function SpawnCopyFor (Pawn Recipient)

Overrides: UTItemPickupFactory.SpawnCopyFor

Give the benefit of this pickup to the recipient

States[edit]

Pickup[edit]

Inherits from: UTPickupFactory.Pickup

Modifiers: auto

Pickup.DetourWeight[edit]

event float DetourWeight (Pawn Other, float PathWeight)

Overrides: PickupFactory.Pickup.DetourWeight


Pickup.ValidTouch[edit]

function bool ValidTouch (Pawn Other)

Overrides: PickupFactory.Pickup.ValidTouch