I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTScoreInfoPanel (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTScoreInfoPanel
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTScoreInfoPanel'[edit]

BarColor[edit]

Type: Object.LinearColor


Default value:

Member Value
A 1.0
B 0.0
G 0.0
R 0.0

BarCoords[edit]

Type: UIRoot.TextureCoordinates


BarPct[edit]

Type: float


BarTex[edit]

Type: Texture2D


GameTypeColor[edit]

Type: Object.Color


GameTypeFont[edit]

Type: Font


LogoCoords[edit]

Type: UIRoot.TextureCoordinates


LogoPos[edit]

Type: Object.Vector2D


LogoSize[edit]

Type: Object.Vector2D


LogoTex[edit]

Type: Texture2D


MapNameColor[edit]

Type: Object.Color


MapNameFont[edit]

Type: Font


MapNameYPad[edit]

Type: float


PanelCoords[edit]

Type: UIRoot.TextureCoordinates


PanelPct[edit]

Type: float


PanelTex[edit]

Type: Texture2D


RulesColor[edit]

Type: Object.Color


RulesFont[edit]

Type: Font


Internal variables[edit]

GameNameString[edit]

Type: string

Modifiers: transient


LastMapPlayed[edit]

Type: string

Modifiers: transient


RulesString[edit]

Type: string

Modifiers: transient


UTHudSceneOwner[edit]

Type: UTUIScene_Hud

Cached reference to the HUDSceneOwner

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTDrawPanel.WidgetEventComponent

No new values.

Events[edit]

DrawPanel[edit]

event DrawPanel ()

Overrides: UTDrawPanel.DrawPanel

Handle drawing in script

PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.