I'm a doctor, not a mechanic

UE3:UTSeqAct_PlayCameraAnim (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_PlayCameraAnim
Package: 
UTGame
This class in other games:
UT3

UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method.

Properties[edit]

Property group 'UTSeqAct_PlayCameraAnim'[edit]

AnimToPlay[edit]

Type: CameraAnim

The anim to play

BlendInTime[edit]

Type: float

Time to interpolate in from zero, for smooth starts.

BlendOutTime[edit]

Type: float

Time to interpolate out to zero, for smooth finishes.

IntensityScale[edit]

Type: float

Scalar for intensity. 1.0 is normal.

Default value: 1.0

Rate[edit]

Type: float

Rate to play. 1.0 is normal.

Default value: 1.0

Default values[edit]

Property Value
ObjCategory "Camera"
ObjName "Play Camera Animation"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.