My program doesn't have bugs. It just develops random features.

UE3:UTSpaceVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTSpaceVolume
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: UTWaterVolume.BrushComponent0

No new values.

Functions[edit]

Events[edit]

Touch[edit]

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTWaterVolume.Touch

We override this so we can play some water splash effects when a pawn enters the water

NOTE: we don't differentiate between GroundSpeed and FallSpeed / AirSpeed

Other instance functions[edit]

PlayEntrySplash[edit]

simulated function PlayEntrySplash (Actor Other)

Overrides: UTWaterVolume.PlayEntrySplash