Mostly Harmless

UE3:WaterVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume

Contents

Package: 
Engine
Direct subclasses:
UTLavaVolume, UTSlimeVolume, UTWaterVolume
This class in other games:
U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. Games should create placeable subclasses of WaterVolume for use in game levels.

[edit] Properties

[edit] Property group 'WaterVolume'

[edit] EntryActor

Type: class<Actor>

e.g. a splash (only if water zone)

[edit] EntrySound

Type: SoundCue

only if waterzone

[edit] ExitActor

Type: class<Actor>

e.g. a splash (only if water zone)

[edit] ExitSound

Type: SoundCue

only if waterzone

[edit] PawnEntryActor

Type: class<Actor>

when pawn center enters volume

[edit] Default values

Property Value
bWaterVolume True
CollisionType COLLIDE_CustomDefault
FluidFriction 2.4
LocationName "under water"

[edit] Subobjects

[edit] BrushComponent0

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

Property Value
RBChannel RBCC_Water

[edit] Functions

[edit] Events

[edit] Touch

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: PhysicsVolume.Touch


[edit] untouch

event untouch (Actor Other)

Overrides: Actor.UnTouch


[edit] Other instance functions

[edit] PlayEntrySplash

function PlayEntrySplash (Actor Other)


[edit] PlayExitSplash

function PlayExitSplash (Actor Other)


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