Mostly Harmless
UE3:WaterVolume (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume |
Contents |
- Package:
- Engine
- Direct subclasses:
- UTLavaVolume, UTSlimeVolume, UTWaterVolume
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. Games should create placeable subclasses of WaterVolume for use in game levels.
[edit] Properties
[edit] Property group 'WaterVolume'
[edit] EntryActor
e.g. a splash (only if water zone)
[edit] EntrySound
Type: SoundCue
only if waterzone
[edit] ExitActor
e.g. a splash (only if water zone)
[edit] ExitSound
Type: SoundCue
only if waterzone
[edit] PawnEntryActor
when pawn center enters volume
[edit] Default values
| Property | Value |
|---|---|
| bWaterVolume | True |
| CollisionType | COLLIDE_CustomDefault |
| FluidFriction | 2.4 |
| LocationName | "under water" |
[edit] Subobjects
[edit] BrushComponent0
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
| Property | Value |
|---|---|
| RBChannel | RBCC_Water |
[edit] Functions
[edit] Events
[edit] Touch
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: PhysicsVolume.Touch
[edit] untouch
event untouch (Actor Other)
Overrides: Actor.UnTouch
[edit] Other instance functions
[edit] PlayEntrySplash
function PlayEntrySplash (Actor Other)
[edit] PlayExitSplash
function PlayExitSplash (Actor Other)
