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UE3:UTUITabPage_GameSettings (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_GameSettings |
Contents |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Tab page for a user's Game settings.
[edit] Properties
[edit] MutatorScene
Type: string
Modifiers: transient
String reference to the mutator scene.
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
[edit] Other instance functions
[edit] HandleInputKey
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
[edit] OnButtonBar_Mutators
[edit] OnOptionChanged
Overrides: UTUITabPage_Options.OnOptionChanged
Callback for when an option has changed.
[edit] OnShowMutators
Shows the mutator scene.
[edit] SetupButtonBar
Overrides: UTUITabPage_Options.SetupButtonBar
Sets up the button bar for the parent scene.
