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UE3:UnrealEdEngine (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Subsystem >> Engine >> EditorEngine >> UnrealEdEngine |
- Package:
- UnrealEd
- Direct subclass:
- UTUnrealEdEngine
- This class in other games:
- U2, UDK, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Advanced'
[edit] AutoSave
Type: bool
Modifiers: config
Is autosaving enabled?
Default value: True
[edit] AutosaveTimeMinutes
Type: int
Modifiers: config
How often to save out to disk
Default value: 10
[edit] Internal variables
[edit] AnimationCompressionAlgorithms
Type: array<AnimationCompressionAlgorithm>
Global list of instanced animation compression algorithms.
[edit] AutosaveCount
Type: float
Modifiers: const
The number of 10-sec intervals that have passed since last autosave.
[edit] AutoSaveIndex
Type: int
Modifiers: const, config
The current autosave number, appended to the autosave map name, wraps after 10
[edit] BrowserManager
Type: BrowserManager
Modifiers: const
Manager responsible for creating and configuring browser windows
[edit] BrowserManagerClassName
Type: string
Modifiers: config
Holds the name of the browser manager class to instantiate
[edit] ClassRelocationInfo
Type: array<ClassMoveInfo>
Modifiers: config
Used during asset renaming/duplication to specify class-specific package/group targets.
[edit] EditorOptionsInst
Type: UnrealEdOptions
Modifiers: const
Global instance of the editor options class.
[edit] HiddenKismetClassNames
Modifiers: config
class names of Kismet objects to hide in the menus (i.e. because they aren't applicable for this game)
[edit] MaterialCopyPasteBuffer
Type: Material
Modifiers: const
A buffer for implementing material expression copy/paste.
[edit] MatineeCopyPasteBuffer
Type: Object
Modifiers: const
A buffer for implementing matinee track/group copy/paste.
[edit] NotifyVtbl
Type: pointer
Modifiers: const, noexport
[edit] PackagesToBeFullyLoadedAtStartup
Modifiers: config
Array of packages to be fully loaded at Editor startup.
Default value, index 0: "EditorMaterials"
Default value, index 1: "EditorMeshes"
Default value, index 2: "EditorResources"
Default value, index 3: "EngineMaterials"
Default value, index 4: "EngineFonts"
Default value, index 5: "EngineScenes"
Default value, index 6: "EngineResources"
Default value, index 7: "DefaultUISkin"
Default value, index 8: "Engine_MI_Shaders"
[edit] ThumbnailManager
Type: ThumbnailManager
Modifiers: const
Manager responsible for configuring and rendering thumbnails
[edit] ThumbnailManagerClassName
Type: string
Modifiers: config
Holds the name of the class to instantiate
[edit] Structs
[edit] ClassMoveInfo
Modifiers: native
Used during asset renaming/duplication to specify class-specific package/group targets.
- string ClassName
- The type of asset this MoveInfo applies to.
- string PackageName
- The target package info which assets of this type are moved/duplicated.
- string GroupName
- The target group info which assets of this type are moved/duplicated.
- bool bActive
- If TRUE, this info is applied when moving/duplicating assets.
