I don't need to test my programs. I have an error-correcting modem.
UE3:WebServer (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> InternetLink >> TcpLink >> WebServer |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] ApplicationObjects
Type: WebApplication
Array size: 10
[edit] ApplicationPaths
Type: string
Array size: 10
Modifiers: config
[edit] Applications
Type: string
Array size: 10
Modifiers: config
[edit] bEnabled
Type: bool
Modifiers: config
[edit] ConnectionCount
Type: int
[edit] ConnId
Type: int
[edit] DefaultApplication
Type: int
Modifiers: config
[edit] ExpirationSeconds
Type: int
Modifiers: config
How long images can be cached .. default is 24 hours
[edit] ListenPort
Type: int
Modifiers: config
[edit] MaxConnections
Type: int
Modifiers: config
[edit] ServerName
Type: string
Modifiers: config
[edit] ServerURL
Type: string
[edit] Default values
| Property | Value |
|---|---|
| AcceptClass | Class'IpDrv.WebConnection' |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: TcpLink.Sprite
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Functions
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
[edit] GainedChild
event GainedChild (Actor C)
Overrides: Actor.GainedChild
[edit] LostChild
event LostChild (Actor C)
Overrides: Actor.LostChild
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
