Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:WebServer (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Info >> InternetLink >> TcpLink >> WebServer
Package: 
IpDrv
This class in other games:
UT, UT2003, U2XMP, UE2Runtime, U2, UT2004, UT3

null

Properties[edit]

ApplicationObjects[edit]

Type: WebApplication

Array size: 10


ApplicationPaths[edit]

Type: string

Array size: 10

Modifiers: config


Applications[edit]

Type: string

Array size: 10

Modifiers: config


bEnabled[edit]

Type: bool

Modifiers: config


ConnectionCount[edit]

Type: int


ConnId[edit]

Type: int


DefaultApplication[edit]

Type: int

Modifiers: config


ExpirationSeconds[edit]

Type: int

Modifiers: config

How long images can be cached .. default is 24 hours

ListenPort[edit]

Type: int

Modifiers: config


MaxConnections[edit]

Type: int

Modifiers: config


ServerName[edit]

Type: string

Modifiers: config


ServerURL[edit]

Type: string


Default values[edit]

Property Value
AcceptClass Class'IpDrv.WebConnection'

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: TcpLink.Sprite

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


GainedChild[edit]

event GainedChild (Actor C)

Overrides: Actor.GainedChild


LostChild[edit]

event LostChild (Actor C)

Overrides: Actor.LostChild


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

GetApplication[edit]

function WebApplication GetApplication (string URI, out string SubURI)