I don't need to test my programs. I have an error-correcting modem.

UE3:WebServer (UDK)

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UDK Object >> Actor >> Info >> InternetLink >> TcpLink >> WebServer

Contents

Package: 
IpDrv
This class in other games:
U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3

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[edit] Properties

[edit] ApplicationObjects

Type: WebApplication

Array size: 10


[edit] ApplicationPaths

Type: string

Array size: 10

Modifiers: config


[edit] Applications

Type: string

Array size: 10

Modifiers: config


[edit] bEnabled

Type: bool

Modifiers: config


[edit] ConnectionCount

Type: int


[edit] ConnId

Type: int


[edit] DefaultApplication

Type: int

Modifiers: config


[edit] ExpirationSeconds

Type: int

Modifiers: config

How long images can be cached .. default is 24 hours

[edit] ListenPort

Type: int

Modifiers: config


[edit] MaxConnections

Type: int

Modifiers: config


[edit] ServerName

Type: string

Modifiers: config


[edit] ServerURL

Type: string


[edit] Default values

Property Value
AcceptClass Class'IpDrv.WebConnection'

[edit] Subobjects

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: TcpLink.Sprite

Property Value
ReplacementPrimitive None

[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] GainedChild

event GainedChild (Actor C)

Overrides: Actor.GainedChild


[edit] LostChild

event LostChild (Actor C)

Overrides: Actor.LostChild


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] GetApplication

function WebApplication GetApplication (string URI, out string SubURI)