Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:WebConnection (UDK)
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| Object >> Actor >> Info >> InternetLink >> TcpLink >> WebConnection |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Application
Type: WebApplication
[edit] bDelayCleanup
Type: bool
[edit] ConnId
Type: int
[edit] MaxLineLength
Type: int
Modifiers: config
[edit] MaxValueLength
Type: int
Modifiers: config
[edit] RawBytesExpecting
Type: int
[edit] ReceivedData
Type: string
[edit] Request
Type: WebRequest
[edit] Response
Type: WebResponse
[edit] WebServer
Type: WebServer
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: TcpLink.Sprite
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Functions
[edit] Events
[edit] Accepted
event Accepted ()
Overrides: TcpLink.Accepted
[edit] Closed
event Closed ()
Overrides: TcpLink.Closed
[edit] ReceivedLine
event ReceivedLine (string S)
Overrides: TcpLink.ReceivedLine
[edit] ReceivedText
event ReceivedText (string Text)
Overrides: TcpLink.ReceivedText
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] CheckRawBytes
function CheckRawBytes ()
[edit] Cleanup
function Cleanup ()
[edit] CreateResponseObject
function CreateResponseObject ()
[edit] EndOfHeaders
function EndOfHeaders ()
[edit] IsHanging
final function bool IsHanging ()
[edit] ProcessGet
function ProcessGet (string S)
[edit] ProcessHead
function ProcessHead (string S)
[edit] ProcessPost
function ProcessPost (string S)
