Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:BaseGUIController
From Unreal Wiki, The Unreal Engine Documentation Site
This is just a stub class that should be subclassed to support menus.
Properties[edit]
- Material DefaultPens[3]
- Container to hold some default pens for drawing purposes. These are white, black and grey in that order.
Methods[edit]
- AutoLoadMenus ( ) [event]
- Create a bunch of menus at start up.
- bool OpenMenu (string NewMenuName, optional string Param1, optional string Param2) [event]
- Opens a new menu and places it on top of the stack.
- bool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2) [event]
- Replaces a menu in the stack. Returns true if success.
- CloseAll (bool bCancel) [event]
- bool CloseMenu (optional bool bCanceled) [event]
- Close the top menu. returns true if success.
- InitializeController ( ) [event]
- SetControllerStatus (bool On)
- SetRequiredGameResolution (string GameRes) [event]
- bool NeedsMenuResolution() [event]
- Big Hack that should be subclassed.
Delegates[edit]
OnAdminReply (string Reply) : Called by PlayerController.