Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:BaseGUIController

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UT2003 :: Object >> Interactions >> Interaction >> BaseGUIController (Package: Engine)

This is just a stub class that should be subclassed to support menus.

Properties[edit]

Material DefaultPens[3] 
Container to hold some default pens for drawing purposes. These are white, black and grey in that order.

Methods[edit]

AutoLoadMenus ( ) [event] 
Create a bunch of menus at start up.
bool OpenMenu (string NewMenuName, optional string Param1, optional string Param2) [event] 
Opens a new menu and places it on top of the stack.
bool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2) [event] 
Replaces a menu in the stack. Returns true if success.
CloseAll (bool bCancel) [event] 
bool CloseMenu (optional bool bCanceled) [event] 
Close the top menu. returns true if success.
InitializeController ( ) [event] 
SetControllerStatus (bool On) 
SetRequiredGameResolution (string GameRes) [event] 
bool NeedsMenuResolution() [event] 
Big Hack that should be subclassed.

Delegates[edit]

OnAdminReply (string Reply) : Called by PlayerController.

Known Subclasses[edit]