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Legacy:CTFSquadAI

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UT2003 :: Actor >> Info >> ReplicationInfo >> SquadAI >> CTFSquadAI

CTFSquadAI contains all of the AI code for Capture the Flag. CheckSquadObjectives is where most of the action is.

Properties

LastSeeFlagCarrier 
The last time the enemy flag carrier was seen by a squad member
FriendlyFlag 
The team's CTFFlag.
EnemyFlag 
The enemy team's flag.
ReturnPath 
The next AssaultPath on the way back to base for the flag carrier.
ReturnPathTag 
The tag of the path that the flag carrier is following.

Methods

AssignCombo 
Doesn't do combos while the squad is attacking.
AllowDetourTo 
Allows the flag carrier to detour only in certain circumstances, such as if the home flag needs to be recovered.
FindPathToObjective 
This is where ReturnPath is used.
AllowTranslocationBy 
Doesn't let bots with flags translocate.
GoPickupFlag 
Tells a bot to go touch and return the team's flag.
FormationCenter 
Either the SquadObjective (the enemy flag base), the enemy flag carrier, or the squad leader, in that order.
OrdersForFlagCarrier 
Separates out the flag carrier logic from CheckSquadObjectives.
MustKeepEnemy 
Don't give up on the enemy flag carrier.
NearEnemyBase 
In the same zone as the enemy flag (if the flags are in different zones), or use BotNearObjective (from GameObjective).
NearHomeBase 
Essentially the opposite of NearEnemyBase.
FlagNearBase 
Is the flag reasonably close to its base?
CheckSquadObjectives 
The main AI decision-making function.
EnemyFlagTakenBy 
A squad member has picked up the enemy flag. Called by CTFFlag.SetHolder.
AllowTaunt 
Don't taunt if you're carrying a flag or if your team's flag is out.
ShouldDeferTo 
Always defer to the flag carrier.
PriorityObjective 
Depends on whethere the bot is carrying a flag, whether it's close to scoring, and if the team's flag is out.
ModifyThreat 
Threat level is higher near the enemy flag base.

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