Gah - a solution with more questions. – EntropicLqd
Legacy:Fragment (DX)
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Revision as of 21:05, 25 November 2006 by Fyfe (Talk) (Removed Delegates/Events heading, because there are no Delegates/Events)
Contents
Notes[edit]
State Dying:[edit]
- PlayerCanSeeMe() commented out
- BeginState() has call to Timer() commented out
Properties[edit]
- bool bFirstHit
- float Elasticity
- Velocity multiplier. This is not in Unreal Tournament
- MESH Fragments[11]
- int numFragmentTypes
Functions[edit]
- BeginState( )
- CalcVelocity( vector Momentum , float ExplosionSize )
- HitWall( vector HitNormal , actor HitWall )
- Deus Ex uses Elasticity in the function.
- PostBeginPlay( )
- TakeDamage( int Dam , Pawn instigatedBy , Vector hitlocation , Vector momentum , name damageType )
- timer( )
- Touch( actor Other )
- ZoneChange( ZoneInfo NewZone )
- Deus Ex version ignores "Level.Netmode"