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Revision as of 18:37, 3 January 2006 by SuperApe (Talk)

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UT2003 :: Actor >> KActor >> KTire (Package: Engine)

This native, abstract class is a tire for use with vehicles.



float Adhesion 
'stickyness' in the normal dir
bool bReceiveStateNew 
bool bTireOnGround 
If this tire is currently in contact with something.
material GroundMaterial 
material that tyre is touching
ESurfaceTypes GroundSurfaceType 
surface type that the tyre is touching
float LateralFriction 
friction coeff. in sideways direction
float LateralSlip 
max first-order (force ~ vel) slip in sideways direction
float MinSlip 
minimum slip (both directions)
KRigidBodyState ReceiveState 
float Restitution 
'bouncyness' in the normal dir
float RollFriction 
friction coeff. in tyre direction
float RollSlip 
max first-order (force ~ vel) slip in tyre direction
float SlipRate 
amount of extra slip per unit velocity
float Softness 
'softness' in the normal dir
float SpinSpeed 
current speed (65535 = 1 rev/sec) of this wheel spinning about its axis
KCarWheelJoint WheelJoint 
joint holding this wheel to chassis etc.


TakeDamage(int Damage, Pawn instigatedBy, vector hitlocation, vector momentum, class<DamageType> damageType) 
EMTPY. By default, nothing happens if you shoot a tire.


bool KUpdateState( out KRigidBodyState newState ) 
This even is for updating the state (position, velocity etc.) of the tire's karma body when we get new information from the network.

Related Topics[edit]