My program doesn't have bugs. It just develops random features.
Difference between revisions of "Legacy:Keypoint (UT)"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> Keypoint}} | + | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Keypoint (Package: Engine)}} |
Keypoint is an abstract class. It is the parent of all classes that cause something to happen or have some effect at a particular point in the world. | Keypoint is an abstract class. It is the parent of all classes that cause something to happen or have some effect at a particular point in the world. | ||
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==Properties == | ==Properties == | ||
− | None (beyond those inherited from [[Legacy:Actor|Actor]], of course). | + | None (beyond those inherited from [[Legacy:Actor (UT)|Actor (UT)]], of course). |
− | Keypoints have [[Legacy:Actor (UT)/Advanced|Advanced]] -> bStatic = true by default, which makes it impossible to move them by any means during the game, for instance by [[Legacy:AttachMover|attaching]] them to a [[Legacy:Mover|Mover]] (moving them in UnrealEd works fine, of course). | + | Keypoints have [[Legacy:Actor (UT)/Advanced|Advanced]] -> bStatic = true by default, which makes it impossible to move them by any means during the game, for instance by [[Legacy:AttachMover|attaching]] them to a [[Legacy:Mover (UT)|Mover (UT)]] (moving them in UnrealEd works fine, of course). |
Roughly, Keypoint child classes are blocking actors, sounds, interpolation path points, and special actors that are only useful in single-player maps. | Roughly, Keypoint child classes are blocking actors, sounds, interpolation path points, and special actors that are only useful in single-player maps. | ||
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* [[Legacy:ThrowStuff|ThrowStuff]] | * [[Legacy:ThrowStuff|ThrowStuff]] | ||
* [[Legacy:TriggeredAmbientSound|TriggeredAmbientSound]] | * [[Legacy:TriggeredAmbientSound|TriggeredAmbientSound]] | ||
− | * [[Legacy:WayBeacon|WayBeacon]] | + | * [[Legacy:WayBeacon|WayBeacon]] |
+ | |||
+ | [[Category:Legacy Class (UT)|{{PAGENAME}}]] |
Revision as of 04:47, 12 October 2003
UT :: Actor (UT) >> Keypoint (Package: Engine)
Keypoint is an abstract class. It is the parent of all classes that cause something to happen or have some effect at a particular point in the world.
Properties
None (beyond those inherited from Actor (UT), of course).
Keypoints have Advanced -> bStatic = true by default, which makes it impossible to move them by any means during the game, for instance by attaching them to a Mover (UT) (moving them in UnrealEd works fine, of course).
Roughly, Keypoint child classes are blocking actors, sounds, interpolation path points, and special actors that are only useful in single-player maps.