My program doesn't have bugs. It just develops random features.

Difference between revisions of "Legacy:Keypoint (UT)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Line 1: Line 1:
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> Keypoint}}
+
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Keypoint (Package: Engine)}}
  
 
Keypoint is an abstract class. It is the parent of all classes that cause something to happen or have some effect at a particular point in the world.
 
Keypoint is an abstract class. It is the parent of all classes that cause something to happen or have some effect at a particular point in the world.
Line 5: Line 5:
 
==Properties ==
 
==Properties ==
  
None (beyond those inherited from [[Legacy:Actor|Actor]], of course).
+
None (beyond those inherited from [[Legacy:Actor (UT)|Actor (UT)]], of course).
  
Keypoints have [[Legacy:Actor (UT)/Advanced|Advanced]] -> bStatic = true by default, which makes it impossible to move them by any means during the game, for instance by [[Legacy:AttachMover|attaching]] them to a [[Legacy:Mover|Mover]] (moving them in UnrealEd works fine, of course).
+
Keypoints have [[Legacy:Actor (UT)/Advanced|Advanced]] -> bStatic = true by default, which makes it impossible to move them by any means during the game, for instance by [[Legacy:AttachMover|attaching]] them to a [[Legacy:Mover (UT)|Mover (UT)]] (moving them in UnrealEd works fine, of course).
  
 
Roughly, Keypoint child classes are blocking actors, sounds, interpolation path points, and special actors that are only useful in single-player maps.
 
Roughly, Keypoint child classes are blocking actors, sounds, interpolation path points, and special actors that are only useful in single-player maps.
Line 32: Line 32:
 
* [[Legacy:ThrowStuff|ThrowStuff]]
 
* [[Legacy:ThrowStuff|ThrowStuff]]
 
* [[Legacy:TriggeredAmbientSound|TriggeredAmbientSound]]
 
* [[Legacy:TriggeredAmbientSound|TriggeredAmbientSound]]
* [[Legacy:WayBeacon|WayBeacon]]
+
* [[Legacy:WayBeacon|WayBeacon]]
 +
 
 +
[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Revision as of 04:47, 12 October 2003

UT :: Actor (UT) >> Keypoint (Package: Engine)

Keypoint is an abstract class. It is the parent of all classes that cause something to happen or have some effect at a particular point in the world.

Properties

None (beyond those inherited from Actor (UT), of course).

Keypoints have Advanced -> bStatic = true by default, which makes it impossible to move them by any means during the game, for instance by attaching them to a Mover (UT) (moving them in UnrealEd works fine, of course).

Roughly, Keypoint child classes are blocking actors, sounds, interpolation path points, and special actors that are only useful in single-player maps.

Known subclasses