Gah - a solution with more questions. – EntropicLqd
Legacy:RandomTrigger
From Unreal Wiki, The Unreal Engine Documentation Site
This Trigger will cause random Events from a dynamic list of event names.
Properties[edit]
This property is available to edit.
- array<name> EventList
- A dynamic array of Events to trigger.
Source Code[edit]
//============================================================================= // RandomTrigger // Uses a random value to select from a dynamic array of Events when triggered. // by SuperApe -- Sept 2005 //============================================================================= class RandomTrigger extends Triggers placeable; var() array<name> EventList; event Trigger( Actor Other, Pawn EventInstigator ) { Event = EventList[ FRand() * EventList.length ]; TriggerEvent( Event, Other, EventInstigator ); } //defaultproperties //{ // Texture=Texture'Engine.S_Trigger' //}
Note: If this actor is compiled inside Ued, edit the default property Display -> Texture manually as indicated in the comment at the bottom of the code using the "editdefault class=RandomTrigger" Ued console command. If you are Compiling with UCC, simply un-comment the defaultProperties block.
External Link[edit]
- The UnrealPlayground Forums – A thread that includes a test map for this custom actor.