Gah - a solution with more questions. – EntropicLqd

Legacy:RoadPathNode

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:49, 27 July 2007 by Wormbo (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 :: Actor >> NavigationPoint >> PathNode >> RoadPathNode (Package: Engine)
RoadPathNode icon

A pathnode for vehicles, but players on foot can use these as well. Regular PathNode actors are not designed to be used by vehicles, so use RoadPathNodes whenever you want to tell bots they can (not: must) use a vehicle to follow this path.

If you want to place a pathnode over water so bots know they can cross it using hovercrafts, use a HoverPathNode. If you need a pathnode exclusively useable by flying vehicles, players or monsters, use a FlyingPathNode. To tell bots they need to use a vehicle in order to reach a certain goal, use a SpecialVehicleObjective.

Properties[edit]

float MaxRoadDist 
The maximum distance to connect to other pathnodes during build of path network.

Known Subclasses[edit]

Related Topics[edit]