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Legacy:Texture (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
The base class of all texture-like resources, including simple images, cubemaps, movies and render targets.
This class roughly corresponds to the RenderedMaterial or BitmapMaterial classes in UT200x or to the Bitmap class in UT.
Enums
See Legacy:Texture (UT3)/Enums.
Properties
Only editor-visible properties are listed here, because the hidden properties are only for internal use.
Texture group
- bool SRGB
- float UnpackMin[4]
- float UnpackMax[4]
- bool CompressionNoAlpha
- bool CompressionFullDynamicRange
- bool DeferCompression
- bool NeverStream
- Allows artists to specify that a texture should never have its miplevels dropped which is useful for e.g. HUD and menu textures.
- bool bDitherMipMapAlpha
- When TRUE, mip-maps are dithered for smooth transitions.
- bool bPreserveBorderR
- bool bPreserveBorderG
- bool bPreserveBorderB
- bool bPreserveBorderA
- If TRUE, the color border pixels are preseved by mipmap generation. One flag per color channel.
- TextureCompressionSettings CompressionSettings
- TextureFilter Filter
- The texture filtering mode to use when sampling this texture.
- TextureGroup LODGroup
- Texture group this texture belongs to for LOD bias.
- int LODBias
- A bias to the index of the top mip level to use.
- string SourceFilePath (editconst)
- Path to the resource used to construct this texture
- string SourceFileTimestamp (editconst)
- Date/Time-stamp of the file from the last import
Known Subclasses
- Texture2D
- ShadowMapTexture2D
- TerrainWeightMapTexture
- TextureFlipBook
- Texture2DComposite
- TextureCube
- TextureMovie
- TextureRenderTarget