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Difference between revisions of "Legacy:TournamentWeapon"
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(Added (UT) to classes also appearing in UT2003) |
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− | {{classbox| | + | {{classbox| [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> TournamentWeapon}} |
Abstraction for weapon classes specific to Unreal Tournament. Includes network-optimized code not present in [[Legacy:Weapon (UT)|Weapon (UT)]]. | Abstraction for weapon classes specific to Unreal Tournament. Includes network-optimized code not present in [[Legacy:Weapon (UT)|Weapon (UT)]]. | ||
==Properties == | ==Properties == | ||
− | ; [[Legacy:TournamentPickup|TournamentPickup]] Affector : An item that receives a FireEffect call when the weapon is fired. The [[Legacy:UDamage|damage amplifier]] and the [[Legacy:RelicStrength|Relic of Strength]] use this to play their special firing sounds. | + | ; [[Legacy:TournamentPickup (UT)|TournamentPickup (UT)]] Affector : An item that receives a FireEffect call when the weapon is fired. The [[Legacy:UDamage|damage amplifier]] and the [[Legacy:RelicStrength|Relic of Strength]] use this to play their special firing sounds. |
; string WeaponDescription [localized] : This is a localized string variable containing the weapon's description displayed in the weapon priority window. | ; string WeaponDescription [localized] : This is a localized string variable containing the weapon's description displayed in the weapon priority window. | ||
; float InstFlash, InstFog : Values used for instant flash when firing. | ; float InstFlash, InstFog : Values used for instant flash when firing. | ||
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==Related Topics == | ==Related Topics == | ||
* [[Legacy:How UT Weapons Work|How UT Weapons Work]] | * [[Legacy:How UT Weapons Work|How UT Weapons Work]] | ||
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Revision as of 11:03, 14 April 2003
Abstraction for weapon classes specific to Unreal Tournament. Includes network-optimized code not present in Weapon (UT).
Properties
- TournamentPickup (UT) Affector
- An item that receives a FireEffect call when the weapon is fired. The damage amplifier and the Relic of Strength use this to play their special firing sounds.
- string WeaponDescription [localized]
- This is a localized string variable containing the weapon's description displayed in the weapon priority window.
- float InstFlash, InstFog
- Values used for instant flash when firing.
- bool bCanClientFire
- Whether the client should allow the player to fire or not.
- bool bForceFire, bForceAltFire
- float FireTime, AltFireTime, FireStartTime
- Not used.
Known Subclasses
- ChainSaw
- enforcer
- ImpactHammer
- minigun2
- PulseGun
- ripper
- ShockRifle (UT)
- SniperRifle (UT)
- Translocator
- ut_biorifle
- UT_Eightball
- UT_FlakCannon
- WarheadLauncher