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Legacy:Triggers (UT2003)

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UT2003 :: Actor >> Triggers (Package: Engine)

This is the base class of a number of actors designed to do unique things when they are touched and/or triggered. Some subclasses are used to handle the passage of events, while others are used to perform specific tasks that are commonly needed. The base Triggers class has no functionality of its own.

For a summary of what the various classes are used for (though the page is mainly geared toward UT99), see types of trigger. For more information and tutorials see the dynamics topic page.

Triggers for other games or engines

See Triggers (UT2004) for the UT2004 version of this class.
See Triggers (UE2) for the UnrealEngine 2 Runtime version of this class.
See Triggers (U2) for the Unreal 2 version of this class.
See Triggers (UT) for the UT version of this class.

Standard Triggers

These are known "official" subclasses that shipped with the game or were added via patch.

Third-Party Triggers

These are known custom subclasses that were created by memebers of the Unreal community to provide functionality beyond what was available through standard triggers


Jump to the Triggers parent page