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Legacy:Triggers (UT2003)

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UT2003 :: Actor >> Triggers (Package: Engine)

This is the base class of a number of actors designed to do unique things when they are touched and/or triggered. Some subclasses are used to handle the cause or passage of Events, while others are used to perform specific tasks that are commonly needed. The base Triggers class has no functionality of its own.

For a summary of what the various classes are used for, see Types of Trigger. For more information and tutorials see the Dynamics topic page.

Triggers for other games or engines:

Known Subclasses[edit]

These are known standard Triggers that shipped with the game or were added via patch.

Triggers
  +- AvoidMarker
  |    +- FearSpot
  +- Counter
  +- CrowdTrigger
  +- GravityTrigger (UT2004 only)
  +- LandMine (UT2004 only)
  +- LineOfSightTrigger
  +- MaterialTrigger
  +- MessageTrigger (UT2004 only)
  +- MusicTrigger
  +- ONSPCTeleportTrigger (UT2004 only)
  +- RedirectionTrigger
  +- SVehicleTrigger (UT2004 only)
  |    +- Trigger_ASUseAndPossess
  |    |    +- Trigger_ASTurretControlPanel
  |    +- Trigger_ASUseAndRespawn
  +- Trigger
  |    +- TeamTrigger
  |    +- Team_ASTeam (UT2004 only)
  |    +- ZoneTrigger
  +- Trigger_ASForcePlayerRespawn (UT2004 only)
  +- Trigger_ASForceTeamRespawn (UT2004 only)
  +- Trigger_ASMessageTrigger (UT2004 only)
  +- Trigger_ASRoundEnd (UT2004 only)
  +- Trigger_ASTeamUseTrigger (UT2004 only)
  +- Trigger_ASTouchDamage (UT2004 only)
  +- Trigger_SetObjectiveStatus (UT2004 only)
  +- TriggeredCondition
  +- UseTrigger
  +- ViewShaker
  +- VolumeTrigger (UT2004 only)
  +- xKicker

Third-Party Triggers[edit]

These are custom subclasses that were created by memebers of the Unreal community to provide functionality beyond what was available through standard Triggers.

Related Topics[edit]


Category:Legacy Class (UT2003)

Category:Legacy Class (UT2004)

Category:Legacy To Do – Combine all the Triggers pages into one and make them look like the other multi-version class pages. Include propety, function, event, state definitions and class tree.