My program doesn't have bugs. It just develops random features.

Legacy:Unreal Tournament 2003

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Developer(s) Epic Games
Digital Extremes
Publisher Atari (Formerly known as Infograms)
Release Date October 2002
Supported Platform(s) Windows
Linux
Mac OS X
Official Web Site http://www.unrealtournament2003.com/
Demo Windows
Linux
Mac OS X
Latest Patch Version 2225 – 23rd April 2003
Windows
Linux
Mac OS X
Unreal Engine Version [[Unreal Engine Versions/2 Unreal Engine 2.0]]
UnrealEd Version [[UnrealEd Versions UnrealEd 3]]

Description

Unreal Tournament 2003 or UT2003 is a first-person shooter video game designed mainly for multiplayer gaming although the game had a built in single-player mode that mimics multiplayer gaming by featuring AI-bots.

Other Games in the Series

System Requirements

Operating System 
WIN 98/ME/2000/XP/Linux
CPU 
Pentium III or AMD Athlon 733MHz processor (Pentium® or AMD 1.0 GHz or greater RECOMMENDED)
Memory 
128 MB RAM (256 MB RAM or greater RECOMMENDED)
Hard Disk Space 
3 GB
CD ROM or CD/DVD ROM 
8X
Audio System 
Windows® compatible sound card (Sound Blaster® Audigy™ series sound card RECOMMENDED) (NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio. Also RECOMMENDED)
Video System 
3D Accelerator card with 16 MB VRAM (32-128 MB VRAM RECOMMENDED) 16 MB TNT2-class DirectX® version 6 compliant video card. (NVIDIA GeForce 2/ATI Radeon RECOMMENDED) DirectX® version 8.1 (Included on game disc) (OpenGL® for Linux)
Multiplayer 
Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires a 33.6 Kbps or faster modem

Downloads

Patches/Updates

Bonus Packs

Source Code

Dedicated Server

Other

Useful information

Which version do I have?

How to tell which version you're patched to:

While running UT2003 
upper right corner of the News Tab in the Server Browser
After running UT2003 
[FirstRun] section of UT2003.ini or the top of UT2003.log

Related Topics

Discussion

Tarquin: is there a list of command line parameters anywhere?

Evilmrfrank: Im almost positive that when converting a map you can also directly copy and paste the lights, ambient sound actors, path nodes, player starts, zone info actor(water, lava and other zones will not work because UT2003 does not have these).

Needs Relocated

The match countdown

Remove this with the UT2003 InstantStart Mutator.

Converting UT maps

  1. Load the UT map in UnrealEd 2
  2. Do Brush Context Menu -> Select -> select all brushes
  3. Do Transform permanently on the whole selection (because rotation & scaling data is not understood by UEd 3)
  4. Do Edit -> Copy
  5. in UEd 3, do Edit -> Paste (you can run both UEds at the same time with 128MB of RAM. You can also paste to a text editor for later re-use)
  6. Rebuild. All surfaces will show the default texture.

Other actors may convert across also, it's worth experimenting one by one to see. Post details here :)

The old texture packages are compbatible with the new ones, do a Texture Cull, then copy all the used textures to your /ut2003/texture folder, then when you rebuild, all the textures SHOULD be there, but I havn't tested it buy converting a map.

The old sound files are combatible with the new ones to.