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Difference between revisions of "Legacy:WetTexture"
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− | {{classbox| [[Legacy:Object|Object]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture}} | + | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object|Object]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}} |
+ | : | ||
− | + | [[:Category:Legacy Class (UT2003)]] | |
− | + | {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}} | |
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− | + | Water amplitude used as displacement for another texture. | |
− | ; | + | |
− | ; int LocalSourceBitmap : | + | ==Properties == |
+ | |||
+ | ===WaterPaint Group === | ||
+ | ; [[Legacy:Texture|Texture]] SourceTexture : The texture that should get distorted by the water effect. | ||
+ | |||
+ | ===UnrealScript-Only Properties === | ||
+ | ; [[Legacy:Texture|Texture]] OldSourceTex (transient) : | ||
+ | ; int LocalSourceBitmap (transient) : | ||
+ | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] |
Revision as of 00:12, 18 February 2003
UT :: Object >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
Category:Legacy Class (UT2003)
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
Water amplitude used as displacement for another texture.
Properties
WaterPaint Group
- Texture SourceTexture
- The texture that should get distorted by the water effect.
UnrealScript-Only Properties
- Texture OldSourceTex (transient)
- int LocalSourceBitmap (transient)