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Difference between revisions of "Legacy:WetTexture"

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{{classbox| [[Legacy:Object|Object]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object|Object]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}}
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Water amplitude used as displacement.
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[[:Category:Legacy Class (UT2003)]]
  
==Preferences ==
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{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}}
; texture SourceTexture :
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(The following are not available in the editor.)
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Water amplitude used as displacement for another texture.
; texture OldSourceTex :
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; int LocalSourceBitmap :
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==Properties ==
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===WaterPaint Group ===
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; [[Legacy:Texture|Texture]] SourceTexture : The texture that should get distorted by the water effect.
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===UnrealScript-Only Properties ===
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; [[Legacy:Texture|Texture]] OldSourceTex (transient) :
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; int LocalSourceBitmap (transient) :
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[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]

Revision as of 00:12, 18 February 2003

UT :: Object >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)

Category:Legacy Class (UT2003)

UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)

Water amplitude used as displacement for another texture.

Properties

WaterPaint Group

Texture SourceTexture 
The texture that should get distorted by the water effect.

UnrealScript-Only Properties

Texture OldSourceTex (transient) 
int LocalSourceBitmap (transient)