Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
From Unreal Wiki, The Unreal Engine Documentation Site
UT :: Object (UT) >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
Water amplitude used as displacement for another texture.
- Texture SourceTexture
- The texture that should get distorted by the water effect.
- Texture OldSourceTex (transient)
- int LocalSourceBitmap (transient)