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Legacy:XDoubleDom

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UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xDoubleDom

xDoubleDom is the Double Domination game type. Most of the game logic goes on in the Timer function and in xDomPoint.

Properties[edit]

xDomPoints 
The two control points.
ScoreCountDown 
Countdown until a point is scored.
DisabledCountDown 
Countdown until a new round.
TimeToScore 
Time required for domination (10 seconds)
TimeDisabled 
Time between rounds (10 seconds)
DDomPropsDisplayText 
Used in FillPlayInfo().

Sounds[edit]

ControlSounds 
"Red/Blue team dominating!"
ScoreSounds 
"Red/Blue team scores!"
AvertedSounds 
Buzz/"Averted"/"Narrowly averted"/"Last-second save"
NewRoundSound 
"New round in..."

Methods[edit]

Inherited from Actor[edit]

PostBeginBlay 
Finds the domination points.

Inherited from GameInfo[edit]

PrecacheGameTextures
PrecacheGameStaticMeshes

MatchInProgress state[edit]

Timer 
Handles both the domination and new round countdowns.
ClearControl 
If the controlling Pawn leaves the game, find someone else on that team to be the new controller.
Logout 
Calls ClearControl().
ResetCount 
Called when a domination point changes teams.
CriticalPlayer 
Any player within 1024 units is "critical". The comment claims that line of sight is required, but that's not actually enforced.
Killed 
Minor adrenaline bonus for killing enemies during the domination countdown.
FillPlayInfo 
Adds the values of TimeToScore and TimeDisabled.
FindSpecGoalFor 
Returns the closest domination point.

Related Topics[edit]