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- ...cy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:ParticleEmitter|ParticleEmitter]] (Enums)}} Enums used in [[Legacy:ParticleEmitter|ParticleEmitter]] classes. ...4 KB (520 words) - 08:20, 2 June 2004
- ...cy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:ParticleEmitter|ParticleEmitter]] (Structs)}} Structs used by [[Legacy:ParticleEmitter|ParticleEmitter]] classes. ...2 KB (244 words) - 06:26, 12 February 2008
- ...r = Spawn(RNDPickedmonsterclass,Self,,Emitters[0].Particles[Emitternumber].Location ,Rotation ); * [[Legacy:ParticleEmitter|ParticleEmitter]] ...3 KB (204 words) - 08:07, 14 September 2011
- ParticleEmitter: Base class for sub- emitters. See {{cl|ParticleEmitter properties}}. ...3 KB (408 words) - 10:10, 17 May 2008
- ParticleEmitter: Base class for sub- emitters. See {{cl|ParticleEmitter properties}}. ...3 KB (418 words) - 10:11, 17 May 2008
- ...d the live particles from this emitter will be located and then have their location scanned for a valid collision. We are able to list all visible colliding ac ...r', FoundActor , ScanSize , Emitters[ActiveEmitterNumb].Particles[Counter].Location ) ...4 KB (389 words) - 08:05, 14 September 2011
- | class = ParticleEmitter '''Type:''' [[array]]<{{tl|ParticleColorScale||ParticleEmitter}}> ...12 KB (1,311 words) - 10:10, 17 May 2008
- ParticleEmitter: Base class for sub- emitters. See {{cl|ParticleEmitter properties}}. ...5 KB (595 words) - 10:10, 17 May 2008
- ; class<ParticleEmitter> ParticleEmitter : spawned emitters ; vector EmitterOffset : emitter position relative to EmitterMultiSpawner location ...1 KB (140 words) - 08:25, 21 September 2006
- | parent1 = ParticleEmitter ; {{tl|Vector|Object|structs}} Location : <!-- enter variable description --> ...3 KB (382 words) - 10:11, 17 May 2008
- | class = ParticleEmitter '''Type:''' [[array]]<{{tl|ParticleColorScale||ParticleEmitter}}> ...21 KB (2,403 words) - 10:10, 17 May 2008
- | class = ParticleEmitter '''Type:''' [[array]]<{{tl|ParticleColorScale||ParticleEmitter}}> ...21 KB (2,406 words) - 10:10, 17 May 2008
- | class = ParticleEmitter '''Type:''' [[array]]<{{tl|ParticleColorScale||ParticleEmitter}}> ...23 KB (2,590 words) - 10:11, 17 May 2008
- ...with it; Blocking actors also prevent the other object from moving to that location. Actors can be made to do none, either, or both. ...or, the first (the one that just moved) will be moved to the nearest valid location by the engine. This defaults to false. ...7 KB (1,085 words) - 15:38, 15 August 2010
- | parent1 = ParticleEmitter ; {{tl|Vector|Object|structs}} Location : <!-- enter variable description --> ...2 KB (257 words) - 10:10, 17 May 2008
- ...pawn locations.First the variable '''actuallofset''' is set to the current location of the first particle of the first emiter. Note: this is why emitters[0] ca ActualOffset = Location; ...11 KB (1,302 words) - 08:45, 14 September 2011
- ...m in a dynamic array. When the vehicle is teleported it will reaper at the location of one of theses tp points (navigation points are good for this). Also it i ...hicle',FoundOnsVec,ScanRadius,Emitters[ActiveEmitterNo].Particles[Counter].Location ) ...10 KB (1,070 words) - 08:02, 14 September 2011