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- Fairly often you read about that lifts only work with bots if the initiastate is standopentimed, this is not the c ...ke sure your lift is pathed correctly (see: [[Legacy:Pathing Lifts|Pathing Lifts]]) (This will not work with bots at the moment as if they are at the top th ...2 KB (363 words) - 21:51, 28 December 2005
- ...[[Legacy:LiftCenter|LiftCenter]] actor. See [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on how to use. ** [[Legacy:Bot Pathing|Bot Pathing]] ...1 KB (199 words) - 13:30, 28 December 2005
- ...r MaxZDiffAdd: Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs. * [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on how to use ...2 KB (221 words) - 16:17, 5 September 2015
- ** [[Legacy:Bot Pathing|Bot Pathing]] *** [[Legacy:Pathing Lifts|Pathing Lifts]] ...2 KB (283 words) - 19:13, 17 December 2005
- * [[Legacy:Bot Pathing|Bot Pathing]] – Concepts and elements of a bot path network. ** [[Legacy:Pathing Lifts|Pathing Lifts]] ...4 KB (603 words) - 20:04, 30 December 2013
- ...ift will begin at frame 0, travel to frame 1, then frame 2, etc. Normally, lifts only have 2 [[Legacy:Keyframe|keyframes]], so we will only use two for this ...lifts that use triggers see [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Triggered Lifts]] ...6 KB (935 words) - 21:52, 28 December 2005
- ...concepts and elements of a bot path network, see [[Legacy:Bot Pathing|Bot Pathing]]. ...have a custom map of your own, ready to implement [[Legacy:Bot Pathing|Bot Pathing]]. ...9 KB (1,425 words) - 12:59, 16 August 2010
- ** [[Legacy:Bot Pathing|Bot Pathing]] – Concepts and elements of a bot path network *** [[Legacy:Pathing Lifts|Pathing Lifts]] ...7 KB (972 words) - 06:56, 8 January 2011
- * Doors and Gates, [[Legacy:Making Lifts|Lifts]] and Elevators * [[Legacy:Pathing Lifts|Pathing Lifts]] ...4 KB (589 words) - 20:00, 30 December 2013
- ...networks. For a simple tutorial, see [[Legacy:Basic Bot Pathing|Basic Bot Pathing]]. ...ou are new to bot pathing''', see the [[Legacy:Basic Bot Pathing|Basic Bot Pathing]] tutorial. After that, [[Legacy:Testing Botplay|Testing Botplay]] will h ...12 KB (1,965 words) - 16:13, 11 April 2015
- ...003]]'s [[Legacy:UTJumpPad|UTJumpPad]] is much easier to use. Most of the pathing is taken care off by the engine, so LiftCenter and LiftExit actors are no l Now that we have covered off all of the basics, lets get down to actually pathing the kicker in so that the bots will use them. Typically a [[Legacy:Kicker| ...7 KB (1,117 words) - 15:25, 16 November 2005
- ...) if the Pawn (unexpectedly) walks up against a {{cl|Mover}}. Contact with lifts or doors is an expected contact when the AI wants to use them. ...oblems, but not actually called from native code. Whenever bots run into a pathing problem, they call this function. ...10 KB (1,269 words) - 04:19, 10 April 2010