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- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad8 KB (1,304 words) - 16:31, 18 April 2006
- ...operties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.2 KB (218 words) - 16:03, 12 September 2016
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property Group: Display)}} Properties that every [[Legacy:Actor (UT)|Actor (UT)]] has which control its display in the game.3 KB (507 words) - 10:09, 12 October 2004
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Events)}}1 KB (190 words) - 00:44, 23 May 2003
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971 B (147 words) - 04:40, 14 June 2006
- :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...keNoise should have an Instigator if they are not [[Legacy:Pawn (UT)|Pawn (UT)]]s.18 KB (2,644 words) - 13:49, 2 May 2022
- ...example of this effect, look at the neon lights that glow blue to white in UT's DM-Phobos. There are texture palettes suitable for this effect in the Gen ...e set with the mouse as well as in the [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]] properties. [[Legacy:Spotlight|Spotlight]]s have this set to tr6 KB (945 words) - 15:33, 22 January 2015
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1 KB (211 words) - 04:02, 4 October 2003
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2 KB (256 words) - 04:16, 24 April 2002
- #REDIRECT [[Legacy:Actor_(UT)|Actor_(UT)]]42 B (6 words) - 07:27, 9 November 2002
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Sound)}}2 KB (239 words) - 02:08, 14 August 2006
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3 KB (566 words) - 01:12, 24 April 2002
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5 KB (599 words) - 10:10, 17 May 2008
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33 members (16 subcategories, 0 files) - 08:39, 23 May 2008
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803 B (100 words) - 13:59, 13 February 2016
Page text matches
- Example class pages: [[UE1:Actor (UT)]], [[UE2:Projectile (UT2004)]], [[UE3:Light (UT3)]]3 KB (489 words) - 05:00, 10 October 2008
- (also see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]])3 KB (514 words) - 20:14, 13 January 2005
- (also see [[Legacy:Actor (UT)/Object|Actor (UT)/Object]])1 KB (155 words) - 14:40, 11 November 2002
- ...For the [[Legacy:UT|UT]] version, see [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]].7 KB (1,085 words) - 15:38, 15 August 2010
- (For the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].)5 KB (778 words) - 02:29, 30 July 2005
- (see also [[Legacy:Actor (UT)/Events|Actor (UT)/Events]]) ...g[8] : Multipurpose exclusion tag for excluding [[Legacy:Light (UT)|Light (UT)]]s, [[Legacy:Projector|projector]]s, rendering actors, blocking weather, e522 B (67 words) - 12:59, 13 November 2002
- (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]]) ...r to. AttachTag is the Tag of the mover. This replaces the Attach Mover in UT.2 KB (226 words) - 14:24, 18 November 2005
- For the [[Legacy:UT|UT]] properties, see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]]. ; ELightEffect LightEffect : See [[Legacy:Actor (UT)/Lighting#LightEffect|LightEffect]].5 KB (713 words) - 15:30, 22 January 2015
- (see also [[Legacy:Actor (UT)/Sound|Actor (UT)/Sound]])1 KB (153 words) - 15:44, 17 December 2005
- ...n|decoration]]s, [[Legacy:Bot (UT)|Bot (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an importan For this class in UT see [[Legacy:Actor (UT)|Actor (UT)]].5 KB (572 words) - 19:50, 9 August 2010
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ActorAttacher}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]2 KB (259 words) - 17:24, 17 November 2007
- * Reveal hidden brushes (see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]]).1 KB (205 words) - 03:00, 25 May 2003
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlarmPoint (Package: Engine)}} ...usage, I made educated guesses as to the property type, but I do not have UT to check against. If incorrect, please fix.3 KB (427 words) - 16:26, 21 April 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlternatePath (Package: Botpack)}} and a snip from the UT AI article:7 KB (1,187 words) - 18:28, 20 July 2013
- ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ; name WeaponName : The name of the arena [[Legacy:Weapon (UT)|Weapon (UT)]]'s class.3 KB (421 words) - 10:53, 8 February 2008
- ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> ASMDAmmo (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]321 B (37 words) - 10:11, 23 May 2003
- ==Method 2: AttachMovers (UT only) == This method is an alternative, available in [[Legacy:UT|UT]] and other games of that generation which have the [[Legacy:AttachMover|At6 KB (1,085 words) - 15:27, 10 February 2010
- ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> AttachMover (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]311 B (38 words) - 01:38, 6 December 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AmbushPoint (Package: Engine)}} ...ationPoint (UT)|NavigationPoint (UT)]] upon which a [[Legacy:Bot (UT)|Bot (UT)]] will stop. Whether a bot stops will depend on how healthy it is, if it i1 KB (213 words) - 19:53, 27 January 2006
- ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...e map (and hence all the variables in the [[Legacy:GameInfo (UT)|GameInfo (UT)]] or anywhere else in the map for that matter) is to save the variables to3 KB (445 words) - 14:03, 2 September 2004