Gah - a solution with more questions. – EntropicLqd

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  • ...ng changed to reflect the team of the point's new controller. However, it's this last set of statements that doesn't work, because the ControlPoint is
    2 KB (400 words) - 14:50, 20 January 2006
  • ...ptedTrigger|ScriptedTrigger]] with [[Legacy:ScriptedAction|ScriptedAction]]s instead. * the secret door in UT's DM-Codex
    3 KB (366 words) - 17:41, 28 December 2005
  • * Don't try to select a surface's underlying brush with SHIFT+Left-Click if the brush has been deleted (see [ * Don't duplicate a brush that's smaller than the current grid size, or equal and off-grid.
    18 KB (3,042 words) - 14:46, 21 February 2016
  • The ''New'' keyword is used to create new [[Legacy:Object|object]]s which are not a subclass of [[Legacy:Actor|Actor]]. ...eywords]] rather than a function, there is no definition for New, but here's what it would look like if there were:
    14 KB (2,234 words) - 17:13, 21 December 2012
  • Due to the lack of any color operators, let's make a few: // Remember that averaging operator we just used? Now it's suddenly useful, so I've copied it into here
    3 KB (436 words) - 12:37, 15 March 2004
  • ...''' Wow that's amazing. NOT! I have a Turret for UT, that follows the user's view rotation. I tried attaching another mover to it (why I did is not impo
    1 KB (158 words) - 11:04, 9 February 2008
  • ...e set in the [[Legacy:UnrealTournament.Ini|UnrealTournament.ini]] file. It's not clear to me whether you can (or should) reliably override the bNoMonste
    2 KB (324 words) - 21:34, 25 December 2006
  • |Scales the corona image; with 1.0 it's rather large. One unfortunate consequence of this is that this property als |Scales the corona image; with 1.0 it's rather large. One unfortunate consequence of this is that this property als
    6 KB (1,023 words) - 09:58, 31 May 2016
  • ...all it does in a map is walk around, graze, and look cute. However, that's usually enough for SinglePlayer mappers to use them in their maps. They're
    1 KB (208 words) - 13:21, 10 February 2006
  • ...translucent">Translucent</span>: The brightness of the color determines it's opacity. i.e. ...Alpha Channel|alpha channel]] to determine the translucency of the texture's pixels.
    4 KB (642 words) - 17:11, 12 August 2016
  • The Unreal world is of course is three-dimensional, but let's imagine something simpler. Suppose you have a big sheet of rolled-out dough ...rsor, press the add button. Your small cubic space has just vanished. It's been filled with stuff by the addition you just did.
    4 KB (773 words) - 09:06, 15 October 2003
  • * Fordy's Pack: http://www.planetunreal.com/fordy/uedbuttons.htm
    2 KB (259 words) - 20:24, 28 December 2005
  • ...r, knowing the password as well, can then validate the data and the client's authenticity by calculating the same checksum itself and comparing it to th ...ted algorithm would have the server send the client a challenge first that's also digested by the checksum algorithm. That way the server could be sure
    5 KB (603 words) - 02:13, 5 February 2006
  • The Unreal Wiki's scripts and styles are maintained in a CVS repository. See [[:{{SUBJECTSPA CVS keeps track of all changes and allows users to view every file's ''history'' (the list of log entries associated with a file) and any prior
    6 KB (1,054 words) - 16:05, 28 March 2006
  • ...ike to have access to this repository (with a short explanation why, if it's not evident). ...e TCP/IP compression'' to have the data transparently compressed before it's sent to or received from the CVS server. If you have a really fast connect
    8 KB (1,364 words) - 16:39, 9 January 2003
  • '''Get yourself a decent text editor.''' Notepad rarely crashes, but that's about the only thing to be said in its favor. A decent [[Legacy:Text Edito ...probably the most efficient way to implement a document search from a user's point of view.
    34 KB (5,823 words) - 09:32, 7 April 2006
  • ...Legacy:Create A Static Mesh|Create a static mesh]] that has your new mover's desired shape, or find an existing one that suits your needs Your mover is now placed in your map. But it's not going to do anything yet. There are two more things to do: tell your mo
    2 KB (348 words) - 20:07, 28 December 2005
  • ...urse, are no different. Unfortunately, [[Legacy:UnrealScript|UnrealScript]]s file system functions are somewhat limited. There are no file streams or ot ...that is a config variable, and you change it's value in the .Ini file, it's default value for that string will have updated when that class' package is
    7 KB (1,264 words) - 20:25, 2 April 2016
  • ...t of the site is in Wiki shorthand, I think at the very least the beginner's tutorial should be in straightforward language. Once they have grasped the ...t drag your mouse around in the window. The view rotates around the camera's center.
    8 KB (1,398 words) - 18:19, 31 January 2005
  • * I miss one big feature in Tarquin's torus brushbuilder, the ability to build tesselated torus! : ''Builds Slices of a sphere like tarquin's cylinder builder''
    1 KB (217 words) - 16:24, 18 August 2007

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