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  • #[[Legacy:Add An Actor|Add an Actor]] >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> Destroy
    16 KB (2,582 words) - 13:58, 13 July 2007
  • * [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] – Actors for building the bot path network
    3 KB (465 words) - 01:50, 7 April 2006
  • +- [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >>
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...ation|Decoration]]s are movable and some aren't. [[Legacy:NavigationPoint|NavigationPoint]]s are never movable. [[Legacy:Pawn (UT)|Pawn (UT)]]s are almost always mo ..., but such things as [[Legacy:Brush|Brush]]es and [[Legacy:NavigationPoint|NavigationPoint]]s should not be deleted.
    8 KB (1,304 words) - 16:31, 18 April 2006
  • ; [[Legacy:AIMarker|AIMarker]] myMarker : The [[Legacy:NavigationPoint|NavigationPoint]] created when bot paths are built
    2 KB (268 words) - 18:56, 17 December 2005
  • ; PrepareForMove( [[Legacy:NavigationPoint|NavigationPoint]] Goal, [[Legacy:ReachSpec|ReachSpec]] Path ) : Called if the reachspec doe
    4 KB (513 words) - 16:43, 7 December 2005
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> AssaultPath (Package: UnrealGame)}} ...s no longer active: bots will ignore it (and presumably treat it as a dumb NavigationPoint). Trigger this actor to toggle this variable.
    3 KB (364 words) - 10:48, 17 April 2006
  • +- NavigationPoint
    9 KB (800 words) - 12:52, 14 November 2009
  • +- [[Legacy:NavigationPoint|NavigationPoint]]
    9 KB (963 words) - 18:53, 24 May 2007
  • The first step is to [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>DestroyableObjective>>DestroyableObject
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...ft side of the base near the entrance (you may want to replace an existing NavigationPoint with the new AssaultPath). Open up its properties window and [[Legacy:Set
    14 KB (2,365 words) - 06:29, 31 January 2007
  • Now we need the actual objective. [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>ProximityObjective>>HoldObjective to th ...is worth noting that we will need to [[Legacy:Add An Actor|add an Actor]]>>NavigationPoint>>[[Legacy:BlockedPath|BlockedPath]] at the outer door to tell bots that the
    23 KB (3,803 words) - 12:44, 15 July 2006
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> Chosen Actor }}
    4 KB (646 words) - 14:22, 5 March 2007
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} The AssaultRandomizer is a special type of [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] used in a small number of [[Legacy:Assault|Assault]] maps for UT. I
    929 B (129 words) - 15:34, 11 April 2015
  • ...on gametype, where Monsters are spawned at random [[Legacy:NavigationPoint|NavigationPoint]]s around the map and attack the players in increasingly aggressive waves. ...ON that gives the Pawn a destination defined as a [[Legacy:NavigationPoint|NavigationPoint]] with a particular Tag that matches the provided name. The Monster will a
    24 KB (3,321 words) - 11:17, 22 September 2006
  • ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> BlockedPath (Package: GamePlay)}}
    1 KB (141 words) - 01:54, 18 November 2007
  • Bots navigate a map by moving through a network of [[Legacy:NavigationPoint|NavigationPoint]]s, the simplest of which is called a [[Legacy:PathNode|PathNode]]. When a ...can begin to look for special points that need more than a basic PathNode NavigationPoint. JumpSpots, for example, are points that are good destinations from a jump
    9 KB (1,425 words) - 12:59, 16 August 2010
  • ...asses browser]] window. Click on the plus next to [[Legacy:NavigationPoint|NavigationPoint]], and then select the item "[[Legacy:PlayerStart|PlayerStart]]."
    23 KB (3,878 words) - 20:14, 16 July 2014
  • ...cy:Bot|Bot]] class interacts with the code in the [[Legacy:NavigationPoint|NavigationPoint]] classes, [[Legacy:GameObject|GameObject]] classes, [[Legacy:GameInfo|Game
    4 KB (603 words) - 20:04, 30 December 2013
  • native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours); native(525) final function NavigationPoint FindRandomDest();
    13 KB (2,175 words) - 10:55, 18 November 2007

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