I love the smell of UnrealEd crashing in the morning. – tarquin

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  • * Changing the lighting of multiple light sources simultaneously must be done using the slider, trying to select the
    6 KB (930 words) - 17:42, 1 November 2007
  • ...w if you can actually subclass from object - but this class needs to be as light as you can make it.
    9 KB (1,507 words) - 20:06, 16 November 2005
  • ; My map suddenly takes a lot of time to load/light and moving this static mesh takes several minutes! : Normally this happens ;I got a black wall in my map, but there's a light in front. When I move light i can see the lighning but when i rebuild the wall became black : I'm not s
    20 KB (3,360 words) - 06:39, 12 April 2012
  • #Try to stay away from heavy textures, they are hard to light well, and don't look good with colors. #Use Light textures for lights, not some goofy green.
    1 KB (173 words) - 09:43, 26 September 2005
  • ;# Dynamic Light – normal game mode ;* ligh: toggles dynamic light statistics display
    11 KB (1,660 words) - 13:12, 27 April 2006
  • ...dimensions 4096x4096x4096. Center it over the origin and subtract. Pick a light colored texture for it, this will make the terrain editing easier.
    18 KB (3,216 words) - 01:51, 7 April 2006
  • <div class="hidden-block"><span class="hint">Light Calculation</span><div class="hidden"> //fixed directional light calc, not done yet
    7 KB (996 words) - 02:54, 31 March 2007
  • ...and it stayed all brightly lit. I finally solved this problem by moving a light and performing a Build All.
    8 KB (1,313 words) - 14:10, 19 September 2007
  • ...nt of the projector, i'm manually adjusting the LightRadius of the dynamic light, which is dependant on a trace done every tick. The resulting effect was q On a side note, i made my projective texture light-affected, which seems to partially cure the darkening effect on terrain.
    13 KB (1,952 words) - 09:37, 6 March 2006
  • ...is data but it is not a program. While its data is a pattern of pixels to light up on the monitor, which will resemble a picture of something, that data al ...t have an ''object'' named "DoDraw" built into it that specifies pixels to light up which creates an image with a black border and an effect applied to the
    10 KB (1,662 words) - 17:41, 17 August 2007
  • This does not mean that these surfaces are not affected by light, but that they are not affected by lights ''or'' shadows. [[Image:Legacy_unlit_surface.png|left|The right cube is unlit, unaffected by light or shadow. \\]]
    439 B (76 words) - 20:35, 4 July 2006
  • ** Semireflective materials, such as marble surfaces which partially reflect light * Light bloom
    12 KB (1,502 words) - 00:43, 17 November 2013
  • ** Light bloom ** Real-time point light
    15 KB (1,805 words) - 05:58, 19 November 2010
  • ...or this channel to have any visible effect on the material there has to be light illuminating the material. The Emissive channel simulates the material emitting light. This means that whatever color or texture you put in here will appear to b
    4 KB (692 words) - 06:01, 18 December 2007
  • ** Light Support **** Light Cast Projector (used for dynamic light effects)
    13 KB (1,539 words) - 13:12, 15 January 2009
  • ; Add light here : adds a light
    2 KB (326 words) - 12:08, 5 June 2004
  • |Shows all placed classes (other than [[Legacy:Light|Light]] and [[Legacy:PathNode|PathNode]] as the UEd Eagle. ...f selected actors in light blue. In an Orthogonal Viewport, [[Legacy:Light|Light]]s will show their [[Actor/Lighting
    4 KB (556 words) - 13:41, 31 August 2005
  • Lights a mesh based on light reaching each polygon vertex. ...g blends the light level on the surface of the polygon based on the vertex light levels.
    5 KB (742 words) - 21:54, 3 July 2007
  • ...hout replicating the whole stuff. ''(I'd appreciate if anyone would shed a light on this)''
    18 KB (2,420 words) - 06:48, 17 November 2007
  • // The type of light that firing this weapon creates. // This is just a light type. These can be found in Actor.uc I believe, not all of them work howeve
    19 KB (2,695 words) - 14:36, 8 August 2006

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