The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

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  • ...y, input the number of arrows desired to be shot before deactivation, that's it.
    2 KB (284 words) - 08:23, 8 June 2002
  • Unreal Tournament's Assault game type. One team assaults a base guarded by the other team and h ...consist of two matches. The way Assault manages to remember which half it's in, despite completely reloading the map (and hence all the variables in th
    3 KB (445 words) - 14:03, 2 September 2004
  • You can create [[Legacy:Texture|Texture]]s that are animated as a repeating sequence of static frames. You can manually connect textures to an animation by setting each texture's [[Legacy:Texture Properties|AnimNext property]] to the next texture in the
    2 KB (282 words) - 12:52, 14 April 2015
  • ...that in a game "world," any and every object has a behaviour. Even if it's as simple as a cup or as complex as monster. Each behaviour can be more ea ScriptedPawn is the Skaarj's parent class, and defines general behaviour for all instances of itself. An
    9 KB (1,280 words) - 14:05, 2 June 2007
  • ...ialized menu appears on [[Legacy:Brush|brush]]es and [[Legacy:Mover|mover]]s: see [[Legacy:Brush Context Menu|Brush Context Menu]]. ...it script: opens and displays the UnrealScript code of the selected object's class in the script editor window.
    3 KB (495 words) - 01:58, 1 June 2006
  • '''Tarquin:''' Don't worry too much about layout & stuff. There's a few pages on [[Legacy:MetaTopics|MetaTopics]] where we thrashed out conve
    1 KB (217 words) - 16:52, 29 September 2002
  • ...ople wondering why their maps aren't getting any recognition. This is a do's and don'ts list to help you getting started in making 1337 maps, if your al ===Do's ===
    8 KB (1,474 words) - 07:52, 24 August 2022
  • '''Aphelion:''' Thankyou for your welcome. Wow, somebody's actually reading my journal... I think I'd really better crackdown on my l ==Aph's Personal Page==
    782 B (110 words) - 21:09, 1 December 2006
  • ...after the twenty-third article that bears no relation to my problem. That's when the Unreal Wiki came to my rescue. '''capt. k.:''' Sometime in the early 80's the print publishing arm of CTW started a computer magazine called "Enter"
    5 KB (877 words) - 21:16, 1 December 2006
  • ...cts. Also, an Antiportal will only be considered for occlusion if the zone(s) the Antiportal exists within is visible within the current viewport. If a ...id" part of a level. It's usually OK if the corners stick out a bit as it's unlikely that the player would notice any occlusion errors that small (but
    16 KB (2,582 words) - 13:58, 13 July 2007
  • ...d in this class. UnrealScript beginners ought to take a look at this class's source code. * [[Legacy:Actor (UT)/Object|Actor (UT)/Object]] – Actor's name, class and initial state
    3 KB (465 words) - 01:50, 7 April 2006
  • ...ion it's worth marking as you have that there's a subtree UTDecoration (it's a pain if you ask me, they could have chosen a name that put it at the top.
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...her circumstances. For example, [[Legacy:ReplicationInfo|ReplicationInfo]]s are always relevant. ...ccessful. For example, this is ''True'' for [[Legacy:Pawn (UT)|Pawn (UT)]]s and ''False'' for [[Legacy:Inventory (UT)|Inventory (UT)]] items.
    8 KB (1,304 words) - 16:31, 18 April 2006
  • ...es determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...der is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.
    2 KB (218 words) - 16:03, 12 September 2016
  • ...e an effect in UnrealEd, which is why working with [[Legacy:Corona|corona]]s is such a right pain. ...s : Expansion or compression of mesh along its normals. Default = 128. It's this property that is changed by the [[Legacy:PressureZone|PressureZone]] i
    3 KB (507 words) - 10:09, 12 October 2004
  • ...l the passage and transferrence of events. Usually, according to an actor's script, the act of passing an event results in this actor doing the followi # Search for each actor whose Tag matches this actor's Event.
    1 KB (190 words) - 00:44, 23 May 2003
  • ; Error (coerce string S) : Handle an error and kill this one actor. ...full). Defaults to spawning at the spawner's location and with the spawner's rotation.
    18 KB (2,644 words) - 13:49, 2 May 2022
  • ...can be made to give off light by setting these properties. For example, it's often useful when testing Triggers to make them cast a small circle of ligh ;Unused: It's a unused space in the editor that does nothing, same effect as far as I can
    6 KB (945 words) - 15:33, 22 January 2015
  • ; Velocity : Actor's velocity. Note that an actor's rotation can be set graphically: Setting Advanced -> bDirectional to True w
    1 KB (211 words) - 04:02, 4 October 2003
  • UnrealScript's states allow different types of behaviour. The same function may be present
    2 KB (256 words) - 04:16, 24 April 2002

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