The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
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- ...y, input the number of arrows desired to be shot before deactivation, that's it.2 KB (284 words) - 08:23, 8 June 2002
- Unreal Tournament's Assault game type. One team assaults a base guarded by the other team and h ...consist of two matches. The way Assault manages to remember which half it's in, despite completely reloading the map (and hence all the variables in th3 KB (445 words) - 14:03, 2 September 2004
- You can create [[Legacy:Texture|Texture]]s that are animated as a repeating sequence of static frames. You can manually connect textures to an animation by setting each texture's [[Legacy:Texture Properties|AnimNext property]] to the next texture in the2 KB (282 words) - 12:52, 14 April 2015
- ...that in a game "world," any and every object has a behaviour. Even if it's as simple as a cup or as complex as monster. Each behaviour can be more ea ScriptedPawn is the Skaarj's parent class, and defines general behaviour for all instances of itself. An9 KB (1,280 words) - 14:05, 2 June 2007
- ...ialized menu appears on [[Legacy:Brush|brush]]es and [[Legacy:Mover|mover]]s: see [[Legacy:Brush Context Menu|Brush Context Menu]]. ...it script: opens and displays the UnrealScript code of the selected object's class in the script editor window.3 KB (495 words) - 01:58, 1 June 2006
- '''Tarquin:''' Don't worry too much about layout & stuff. There's a few pages on [[Legacy:MetaTopics|MetaTopics]] where we thrashed out conve1 KB (217 words) - 16:52, 29 September 2002
- ...ople wondering why their maps aren't getting any recognition. This is a do's and don'ts list to help you getting started in making 1337 maps, if your al ===Do's ===8 KB (1,474 words) - 07:52, 24 August 2022
- '''Aphelion:''' Thankyou for your welcome. Wow, somebody's actually reading my journal... I think I'd really better crackdown on my l ==Aph's Personal Page==782 B (110 words) - 21:09, 1 December 2006
- ...after the twenty-third article that bears no relation to my problem. That's when the Unreal Wiki came to my rescue. '''capt. k.:''' Sometime in the early 80's the print publishing arm of CTW started a computer magazine called "Enter"5 KB (877 words) - 21:16, 1 December 2006
- ...cts. Also, an Antiportal will only be considered for occlusion if the zone(s) the Antiportal exists within is visible within the current viewport. If a ...id" part of a level. It's usually OK if the corners stick out a bit as it's unlikely that the player would notice any occlusion errors that small (but16 KB (2,582 words) - 13:58, 13 July 2007
- ...d in this class. UnrealScript beginners ought to take a look at this class's source code. * [[Legacy:Actor (UT)/Object|Actor (UT)/Object]] – Actor's name, class and initial state3 KB (465 words) - 01:50, 7 April 2006
- ...ion it's worth marking as you have that there's a subtree UTDecoration (it's a pain if you ask me, they could have chosen a name that put it at the top.19 KB (1,790 words) - 00:29, 28 May 2007
- ...her circumstances. For example, [[Legacy:ReplicationInfo|ReplicationInfo]]s are always relevant. ...ccessful. For example, this is ''True'' for [[Legacy:Pawn (UT)|Pawn (UT)]]s and ''False'' for [[Legacy:Inventory (UT)|Inventory (UT)]] items.8 KB (1,304 words) - 16:31, 18 April 2006
- ...es determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...der is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.2 KB (218 words) - 16:03, 12 September 2016
- ...e an effect in UnrealEd, which is why working with [[Legacy:Corona|corona]]s is such a right pain. ...s : Expansion or compression of mesh along its normals. Default = 128. It's this property that is changed by the [[Legacy:PressureZone|PressureZone]] i3 KB (507 words) - 10:09, 12 October 2004
- ...l the passage and transferrence of events. Usually, according to an actor's script, the act of passing an event results in this actor doing the followi # Search for each actor whose Tag matches this actor's Event.1 KB (190 words) - 00:44, 23 May 2003
- ; Error (coerce string S) : Handle an error and kill this one actor. ...full). Defaults to spawning at the spawner's location and with the spawner's rotation.18 KB (2,644 words) - 13:49, 2 May 2022
- ...can be made to give off light by setting these properties. For example, it's often useful when testing Triggers to make them cast a small circle of ligh ;Unused: It's a unused space in the editor that does nothing, same effect as far as I can6 KB (945 words) - 15:33, 22 January 2015
- ; Velocity : Actor's velocity. Note that an actor's rotation can be set graphically: Setting Advanced -> bDirectional to True w1 KB (211 words) - 04:02, 4 October 2003
- UnrealScript's states allow different types of behaviour. The same function may be present2 KB (256 words) - 04:16, 24 April 2002