My program doesn't have bugs. It just develops random features.
Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Create the page "Canvas" on this wiki! See also the search results found.
Page title matches
Page text matches
- ; bool OnPreDraw ([[Legacy:Canvas|Canvas]] Canvas) : Called before the component is rendered. Return True to skip the native ; bool OnDraw ([[Legacy:Canvas|Canvas]] Canvas) : Called whenthe component is rendered. Return True to skip the native Dra7 KB (924 words) - 08:42, 27 June 2008
- ;EMenuRenderStyle TextStyle: The canvas style to use to display the label.2 KB (257 words) - 14:06, 27 April 2004
- ...nce are you want to use the [[Legacy:ScoreBoard|ScoreBoard]] or some other Canvas-aimed class. So let's start with something simple: a button. It will call6 KB (903 words) - 04:40, 24 March 2009
- ; Draw( [[Legacy:Canvas|Canvas]] Canvas, eMenuState MenuState, float left, float top, float width, float height ) : ; DrawText( [[Legacy:Canvas|Canvas]] Canvas, eMenuState MenuState, float left, float top, float width, float height, eT3 KB (328 words) - 12:24, 16 December 2005
- ==What is the relationship between the [[Legacy:Canvas|Canvas]], [[Legacy:Interactions|Interactions]], [[Legacy:GUI|GUI]] and [[Legacy:HU ...to be rendered directly to the screen (GUI, HUD, etc.) will render to the Canvas object.12 KB (1,842 words) - 14:24, 1 September 2012
- ...is updated at the beginning of the hud's PostRender from Canvas.SizeX and Canvas.SizeY. ; DrawInstructionGfx ([[Legacy:Canvas|Canvas]] C) :6 KB (653 words) - 20:03, 17 December 2005
- ; simulated event PreRender ([[Legacy:Canvas|Canvas]] Canvas) : Called before world geometry is drawn. ; simulated event PostRender ([[Legacy:Canvas|Canvas]] Canvas) : Called after world geometry is drawn and fog is applied. This contains t4 KB (466 words) - 09:38, 6 October 2005
- ...subclass of Interaction, chuck in a "Simulated Function PostRender (canvas Canvas)", add a couple of lines to defaultproperties, and you're ready to go! Obvi function PostRender( canvas Canvas )10 KB (1,543 words) - 19:44, 17 December 2005
- ; DrawHud ([[Legacy:Canvas|Canvas]] C) : Calls the different HUD drawing stages in the following order: Updat ; DrawSpriteWidget ([[Legacy:Canvas|Canvas]] C, out SpriteWidget W) [simulated, final] : Draws the HUD element describ8 KB (1,199 words) - 11:01, 16 November 2004
- function DrawHud(Canvas c) function DrawLogo(Canvas c)9 KB (1,460 words) - 17:58, 23 December 2007
- ...refully select the OUTLINE of the FSI. Then resize it so it's flush w/ the canvas4 KB (665 words) - 02:12, 17 August 2005
- ...er( [[Legacy:Canvas|Canvas]] C ) (simulated) : EMPTY (allows access to the Canvas' functions)893 B (117 words) - 20:01, 17 December 2005
- ; RenderOverlays( [[Legacy:Canvas|Canvas]] Canvas ) (simulated) : Render inventory icon, if necessary. Most inventory items5 KB (715 words) - 18:21, 26 January 2007
- ; PreRender ([[Legacy:Canvas|Canvas]] Canvas) : Called right after the level is rendered but before the HUD, 1st person ; PostRender([[Legacy:Canvas|Canvas]] Canvas) : Called after the HUD is drawn.6 KB (943 words) - 21:37, 4 August 2007
- ...gacy:Interaction|Interaction]]> InteractionArray, [[Legacy:Canvas|Canvas]] Canvas) ...gacy:Interaction|Interaction]]> InteractionArray, [[Legacy:Canvas|Canvas]] Canvas) : Render functions only occure on local interactions. The process the arr3 KB (442 words) - 05:59, 9 August 2004
- Unfortunately, i discovered that the Canvas - Class is not capable to render a ScriptedTexture directly, so i had to us simulated function PostRender( canvas Canvas )9 KB (1,400 words) - 12:16, 28 August 2007
- simulated function PostRender( canvas Canvas ) If ((Canvas.Viewport.Actor.FastTrace(P.Location, ViewportOwner.Actor.Pawn.Location)) &&13 KB (1,993 words) - 11:37, 27 September 2005
- ; RenderComplexMessage ([[Legacy:Canvas|Canvas]] Canvas, out float XL, out float YL, optional String MessageString, optional int Sw ...de, out float OutPosX, out float OutPosY) : Returns a draw position on the canvas for the message.7 KB (807 words) - 19:09, 13 April 2007
- ...nvas]] will require marginally less memory. Drawing to the [[Legacy:Canvas|Canvas]] may also produce slightly better results, as actors may be clipped by nea ...ffect is then created by drawing a series of coronas along a vector on the canvas which passes through both the light source and the center of the screen.8 KB (1,157 words) - 17:30, 2 March 2007
- NextHUDMutator.PostRender(Canvas);17 KB (2,774 words) - 16:56, 19 July 2015