My program doesn't have bugs. It just develops random features.

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  • ; bool OnPreDraw ([[Legacy:Canvas|Canvas]] Canvas) : Called before the component is rendered. Return True to skip the native ; bool OnDraw ([[Legacy:Canvas|Canvas]] Canvas) : Called whenthe component is rendered. Return True to skip the native Dra
    7 KB (924 words) - 08:42, 27 June 2008
  • ;EMenuRenderStyle TextStyle: The canvas style to use to display the label.
    2 KB (257 words) - 14:06, 27 April 2004
  • ...nce are you want to use the [[Legacy:ScoreBoard|ScoreBoard]] or some other Canvas-aimed class. So let's start with something simple: a button. It will call
    6 KB (903 words) - 04:40, 24 March 2009
  • ; Draw( [[Legacy:Canvas|Canvas]] Canvas, eMenuState MenuState, float left, float top, float width, float height ) : ; DrawText( [[Legacy:Canvas|Canvas]] Canvas, eMenuState MenuState, float left, float top, float width, float height, eT
    3 KB (328 words) - 12:24, 16 December 2005
  • ==What is the relationship between the [[Legacy:Canvas|Canvas]], [[Legacy:Interactions|Interactions]], [[Legacy:GUI|GUI]] and [[Legacy:HU ...to be rendered directly to the screen (GUI, HUD, etc.) will render to the Canvas object.
    12 KB (1,842 words) - 14:24, 1 September 2012
  • ...is updated at the beginning of the hud's PostRender from Canvas.SizeX and Canvas.SizeY. ; DrawInstructionGfx ([[Legacy:Canvas|Canvas]] C) :
    6 KB (653 words) - 20:03, 17 December 2005
  • ; simulated event PreRender ([[Legacy:Canvas|Canvas]] Canvas) : Called before world geometry is drawn. ; simulated event PostRender ([[Legacy:Canvas|Canvas]] Canvas) : Called after world geometry is drawn and fog is applied. This contains t
    4 KB (466 words) - 09:38, 6 October 2005
  • ...subclass of Interaction, chuck in a "Simulated Function PostRender (canvas Canvas)", add a couple of lines to defaultproperties, and you're ready to go! Obvi function PostRender( canvas Canvas )
    10 KB (1,543 words) - 19:44, 17 December 2005
  • ; DrawHud ([[Legacy:Canvas|Canvas]] C) : Calls the different HUD drawing stages in the following order: Updat ; DrawSpriteWidget ([[Legacy:Canvas|Canvas]] C, out SpriteWidget W) [simulated, final] : Draws the HUD element describ
    8 KB (1,199 words) - 11:01, 16 November 2004
  • function DrawHud(Canvas c) function DrawLogo(Canvas c)
    9 KB (1,460 words) - 17:58, 23 December 2007
  • ...refully select the OUTLINE of the FSI. Then resize it so it's flush w/ the canvas
    4 KB (665 words) - 02:12, 17 August 2005
  • ...er( [[Legacy:Canvas|Canvas]] C ) (simulated) : EMPTY (allows access to the Canvas' functions)
    893 B (117 words) - 20:01, 17 December 2005
  • ; RenderOverlays( [[Legacy:Canvas|Canvas]] Canvas ) (simulated) : Render inventory icon, if necessary. Most inventory items
    5 KB (715 words) - 18:21, 26 January 2007
  • ; PreRender ([[Legacy:Canvas|Canvas]] Canvas) : Called right after the level is rendered but before the HUD, 1st person ; PostRender([[Legacy:Canvas|Canvas]] Canvas) : Called after the HUD is drawn.
    6 KB (943 words) - 21:37, 4 August 2007
  • ...gacy:Interaction|Interaction]]> InteractionArray, [[Legacy:Canvas|Canvas]] Canvas) ...gacy:Interaction|Interaction]]> InteractionArray, [[Legacy:Canvas|Canvas]] Canvas) : Render functions only occure on local interactions. The process the arr
    3 KB (442 words) - 05:59, 9 August 2004
  • Unfortunately, i discovered that the Canvas - Class is not capable to render a ScriptedTexture directly, so i had to us simulated function PostRender( canvas Canvas )
    9 KB (1,400 words) - 12:16, 28 August 2007
  • simulated function PostRender( canvas Canvas ) If ((Canvas.Viewport.Actor.FastTrace(P.Location, ViewportOwner.Actor.Pawn.Location)) &&
    13 KB (1,993 words) - 11:37, 27 September 2005
  • ; RenderComplexMessage ([[Legacy:Canvas|Canvas]] Canvas, out float XL, out float YL, optional String MessageString, optional int Sw ...de, out float OutPosX, out float OutPosY) : Returns a draw position on the canvas for the message.
    7 KB (807 words) - 19:09, 13 April 2007
  • ...nvas]] will require marginally less memory. Drawing to the [[Legacy:Canvas|Canvas]] may also produce slightly better results, as actors may be clipped by nea ...ffect is then created by drawing a series of coronas along a vector on the canvas which passes through both the light source and the center of the screen.
    8 KB (1,157 words) - 17:30, 2 March 2007
  • NextHUDMutator.PostRender(Canvas);
    17 KB (2,774 words) - 16:56, 19 July 2015

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