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  • | "Stream Level"
    876 B (95 words) - 10:11, 17 May 2008
  • | "Stream Multiple Levels"
    960 B (104 words) - 10:11, 17 May 2008
  • Override whether to fully stream even if texture hasn't been rendered. ...en loaded from a persistent archive. We keep track of this in order to not stream
    5 KB (656 words) - 10:11, 17 May 2008
  • ; MovieStream_File : stream directly from file
    3 KB (369 words) - 10:11, 17 May 2008
  • ...and a new SkeletalMesh will be returned, and the part textures allowed to stream out again.
    136 KB (17,297 words) - 04:24, 16 August 2009
  • * '''bool bPause''' - Pause (true) or not (false) currently played stream. '''Returns:''' true if stream is playing, false if not.
    5 KB (734 words) - 04:52, 31 May 2008
  • Sets the volume of the stream identified by the handle value. ...ic player to disable map music while playing custom music. Does not affect stream music.
    7 KB (982 words) - 16:05, 5 December 2008
  • ...have delayed actions while traveling the world (e.g. waiting for levels to stream in)
    11 KB (1,350 words) - 12:47, 6 November 2009
  • ...have delayed actions while traveling the world (e.g. waiting for levels to stream in) *
    16 KB (1,989 words) - 06:39, 17 January 2010
  • If true we are in 'warmup paused' state to allow textures to stream in, and should not allow unpausing. ...tional) If TRUE, this will pause the game/delay movie stop to let textures stream in
    6 KB (675 words) - 06:39, 17 January 2010
  • ; [[int]] StreamOffset : Offset into the file for the stream data ; [[int]] TotalStreamSize : Amount of data in the stream (not including header/footer data)
    11 KB (1,304 words) - 06:39, 17 January 2010
  • Read / process stream data from the file
    2 KB (281 words) - 12:47, 6 November 2009
  • Value used to seed the random number stream that generates random numbers for each of this mesh's instances.
    2 KB (269 words) - 06:40, 17 January 2010
  • If TRUE, level will stream when closer than TestVolumeDistance to the volume. If bTestDistanceToVolume is TRUE, level will stream in if closer than this to volume.
    3 KB (361 words) - 12:47, 6 November 2009
  • | "Stream Level"
    973 B (104 words) - 06:45, 17 January 2010
  • | "Stream Levels"
    1 KB (125 words) - 12:47, 6 November 2009
  • Textures surrounding the LocationActors will begin to stream in Number of seconds to force the streaming system to stream in all of the target's textures or enforce bForceMiplevelsToBeResident
    3 KB (430 words) - 06:45, 17 January 2010
  • Override whether to fully stream even if texture hasn't been rendered. ...en loaded from a persistent archive. We keep track of this in order to not stream
    6 KB (826 words) - 06:48, 17 January 2010
  • ; MovieStream_File : stream directly from file
    3 KB (366 words) - 12:47, 6 November 2009
  • *[[UnrealKismet:Sequence_Objects:Stream In Textures|Stream In Textures]] *[[UnrealKismet:Sequence_Objects:Stream Level|Stream Level]]
    15 KB (1,797 words) - 17:22, 5 February 2012

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