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Create the page "Stream" on this wiki! See also the search results found.
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- | "Stream Level"876 B (95 words) - 10:11, 17 May 2008
- | "Stream Multiple Levels"960 B (104 words) - 10:11, 17 May 2008
- Override whether to fully stream even if texture hasn't been rendered. ...en loaded from a persistent archive. We keep track of this in order to not stream5 KB (656 words) - 10:11, 17 May 2008
- ; MovieStream_File : stream directly from file3 KB (369 words) - 10:11, 17 May 2008
- ...and a new SkeletalMesh will be returned, and the part textures allowed to stream out again.136 KB (17,297 words) - 04:24, 16 August 2009
- * '''bool bPause''' - Pause (true) or not (false) currently played stream. '''Returns:''' true if stream is playing, false if not.5 KB (734 words) - 04:52, 31 May 2008
- Sets the volume of the stream identified by the handle value. ...ic player to disable map music while playing custom music. Does not affect stream music.7 KB (982 words) - 16:05, 5 December 2008
- ...have delayed actions while traveling the world (e.g. waiting for levels to stream in)11 KB (1,350 words) - 12:47, 6 November 2009
- ...have delayed actions while traveling the world (e.g. waiting for levels to stream in) *16 KB (1,989 words) - 06:39, 17 January 2010
- If true we are in 'warmup paused' state to allow textures to stream in, and should not allow unpausing. ...tional) If TRUE, this will pause the game/delay movie stop to let textures stream in6 KB (675 words) - 06:39, 17 January 2010
- ; [[int]] StreamOffset : Offset into the file for the stream data ; [[int]] TotalStreamSize : Amount of data in the stream (not including header/footer data)11 KB (1,304 words) - 06:39, 17 January 2010
- Read / process stream data from the file2 KB (281 words) - 12:47, 6 November 2009
- Value used to seed the random number stream that generates random numbers for each of this mesh's instances.2 KB (269 words) - 06:40, 17 January 2010
- If TRUE, level will stream when closer than TestVolumeDistance to the volume. If bTestDistanceToVolume is TRUE, level will stream in if closer than this to volume.3 KB (361 words) - 12:47, 6 November 2009
- | "Stream Level"973 B (104 words) - 06:45, 17 January 2010
- | "Stream Levels"1 KB (125 words) - 12:47, 6 November 2009
- Textures surrounding the LocationActors will begin to stream in Number of seconds to force the streaming system to stream in all of the target's textures or enforce bForceMiplevelsToBeResident3 KB (430 words) - 06:45, 17 January 2010
- Override whether to fully stream even if texture hasn't been rendered. ...en loaded from a persistent archive. We keep track of this in order to not stream6 KB (826 words) - 06:48, 17 January 2010
- ; MovieStream_File : stream directly from file3 KB (366 words) - 12:47, 6 November 2009
- *[[UnrealKismet:Sequence_Objects:Stream In Textures|Stream In Textures]] *[[UnrealKismet:Sequence_Objects:Stream Level|Stream Level]]15 KB (1,797 words) - 17:22, 5 February 2012