Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

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  • ...put replication? Epic has in their own code 2 obvious exceptions to their controller/pawn relationship: the Redeemer and vehicle turrets. Considering they seem
    17 KB (3,059 words) - 21:35, 17 February 2004
  • ...to make our custom gametype. We will go ahead and start off with a custom controller and a custom pawn. I will change the camera view behind pawn, just so we k
    3 KB (482 words) - 11:31, 16 December 2005
  • ...awn. When you get out of the vehicle, it posseses the player pawn. A GUI controller takes over when you are accessing a menu. This is probably not a thourough // and will use the regular controller till we make some changes in ours
    9 KB (1,460 words) - 17:58, 23 December 2007
  • ...int|NavigationPoint]], [[Legacy:Pawn (UT)|Pawn (UT)]], [[Legacy:Controller|Controller]] or [[Legacy:Vehicle|Vehicle]] there are [[Legacy:Linked List|linked list] ...Vehicle(Victims).DriverRadiusDamage(DamageAmount, DamageRadius, Instigator.Controller, DamageType, Momentum, HitLocation);
    33 KB (4,858 words) - 00:51, 9 June 2007
  • ; ScoreKill( [[Legacy:Controller|Controller]] Killer, [[Legacy:Controller|Controller]] Other ) : ; NotifyKilled( [[Legacy:Controller|Controller]] Killer, [[Legacy:Controller|Controller]] Killed, [[Legacy:Pawn|Pawn]] KilledPawn ) :
    9 KB (1,118 words) - 08:24, 27 January 2007
  • ; KDriverEnter( [[Legacy:Pawn|Pawn]] P ) : Driver enters, sets the controller to the vehicle, and attaches the pawn to the car ...eaves, The driver exits at the 1st possible exit pos (not blocked) and the controller is attached to it.
    4 KB (502 words) - 12:51, 17 January 2006
  • ...ke it manually activate the "Use" function. (I think that it is in Pawn on Controller or something.)
    13 KB (1,993 words) - 11:37, 27 September 2005
  • ...prophet. I haven't played with AIScripts yet, I just wrote my own pawn and controller classes from scratch because I didn't like the built in ones. :P Since you
    18 KB (3,246 words) - 08:34, 24 July 2003
  • if(!KIsAwake() && Controller!=None) if (PlayerController(controller) != none)
    26 KB (3,062 words) - 08:32, 17 April 2010
  • ; float KMaxSteerSpeed : for steering controller (65535 = 1 rotation per second) ; float KMaxSteerTorque : for steering controller
    1 KB (115 words) - 08:31, 11 January 2005
  • if ( AIController(Pawn(Other).Controller) != None)
    22 KB (3,908 words) - 16:31, 14 February 2008
  • ; float Steering : If the controller wants to steer, ranges from -1 to 1. ; float Throttle : If the controller wants to throttle, ranges from -1 to 1.
    4 KB (592 words) - 23:51, 22 January 2005
  • ...t out, the order that the controller stuff goes in because I just wrap the controller class, so I don't really use it for anything. if ( Controller != None ) OldController = Controller;
    48 KB (7,108 words) - 02:22, 14 September 2006
  • if (PlayerController(Controller) != None) PlayerController(Controller).ClientPlaySound(CantOpenDoorSound);
    7 KB (983 words) - 13:06, 6 October 2007
  • (PlayerOwner.IsA('Controller') && Controller(PlayerOwner).LineOfSightTo(Other) )
    8 KB (1,157 words) - 17:30, 2 March 2007
  • ; [[Legacy:Controller|Controller]] ControllerList (const) :
    10 KB (1,281 words) - 15:27, 13 August 2009
  • ...aid303:''' In UT2003 you also have the GUI, linked list? (didn't look) and controller ofcouse, is pawn still linked? And it would be nice to know what does and d
    17 KB (2,774 words) - 16:56, 19 July 2015
  • ...s with a few latent functions ([[Legacy:Actor|Actor]], [[Legacy:Controller|Controller]] and [[Legacy:AIController|AIController]]), so we could as well list and d
    3 KB (516 words) - 03:51, 13 March 2006
  • ; DoActionableAction(Controller InstigatingController ): Called whenever a player presses the Action button ; string GetActionableMessage(Controller InstigatingController ): Called in any object when a Player is within it's
    54 KB (7,693 words) - 03:06, 20 February 2007
  • ...ly ''possible'' way into this code is via the SameTeamAs function (class [[Controller]]) used there that in turn calls IsOnTeam (class [[GameInfo]]). The game c ...ing is that bots (or rather the native function FindBestInventoryPath in [[Controller]]) are not smart enough to check whether they even have the chance to pick
    92 KB (15,242 words) - 06:57, 3 December 2009

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