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UE1:BioFear (UT)

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UT Object >> Actor >> Triggers >> BioFear
Package: 
BotPack
Direct subclass:
DeathFear

BioFear. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area

Properties

Property group 'BioFear'

bInitiallyActive

Type: bool


Default values

Property Value
CollisionRadius 200.0
RemoteRole ROLE_None

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch