I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:BioFear (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BioFear. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area
Properties
Property group 'BioFear'
bInitiallyActive
Type: bool
Default values
Property | Value |
---|---|
CollisionRadius | 200.0 |
RemoteRole | ROLE_None |
Events
Touch
event Touch (Actor Other)
Overrides: Actor.Touch