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UE1:Bird1 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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Bird1.
Properties[edit]
Property group 'Bird1'[edit]
bCircle[edit]
Type: bool
CircleRadius[edit]
Type: float
Default value: 500.0
GoalTag[edit]
Type: name
Internal variables[edit]
Angle[edit]
Type: float
CircleCenter[edit]
Type: Object.Vector
GoalActor[edit]
Type: Actor
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 800.0 | ||||||||
AirSpeed | 300.0 | ||||||||
bUnlit | True | ||||||||
CollisionHeight | 6.0 | ||||||||
DrawType | DT_Mesh | ||||||||
Health | 17 | ||||||||
Land | None | ||||||||
Mesh | LodMesh'UnrealShare.Bird' | ||||||||
RotationRate |
|
||||||||
SightRadius | 2000.0 |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Pawn.PreBeginPlay
Other instance functions[edit]
Died[edit]
Overrides: Pawn.Died
PlayCall[edit]
function PlayCall ()
PlayDeathHit[edit]
Overrides: Pawn.PlayDeathHit
PlayHit[edit]
Overrides: Pawn.PlayHit
WhatToDoNext[edit]
function WhatToDoNext ()
States[edit]
circle[edit]
Ignores: EnemyNotVisible, SeePlayer
circle.ZoneChange[edit]
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
Dying[edit]
Inherits from: Pawn.Dying
Ignores: EnemyNotVisible, SeePlayer
Dying.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Dying.Landed
Dying.TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Pawn.Dying.TakeDamage
Dying.Timer[edit]
event Timer ()
Overrides: Pawn.Dying.Timer
meander[edit]
Ignores: EnemyNotVisible, SeePlayer
meander.ZoneChange[edit]
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
movetogoal[edit]
Ignores: EnemyNotVisible, SeePlayer
movetogoal.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
startup[edit]
Modifiers: auto
startup.Trigger[edit]
Overrides: Actor.Trigger (global)