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UE1:BiterFishSchool (RTNP)

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RTNP Object >> Actor >> Pawn >> FlockMasterPawn >> BiterFishSchool
Package: 
UnrealShare
This class in other games:
U1, UT

BiterFishSchool.

Properties

Property group 'BiterFishSchool'

bNonAggressive

Type: bool


fishcolor

Type: byte


Default value: 8

schoolradius

Type: float


Default value: 120.0

schoolsize

Type: byte


Default value: 12

Internal variables

activeFish

Type: byte


bSawPlayer

Type: bool


StartLocation

Type: Object.Vector


validDest

Type: bool


Default values

Property Value
AccelRate 4000.0
AirSpeed 800.0
bHidden True
Buoyancy 10.0
CollisionHeight 100.0
CollisionRadius 50.0
Mass 10.0
NetPriority 2.0
PeripheralVision -5.0
UnderWaterTime -1.0
WaterSpeed 800.0

Functions

Events

HeadZoneChange

singular event HeadZoneChange (ZoneInfo NewZone)

Overrides: Pawn.HeadZoneChange


PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions

FishDied

function FishDied ()


PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


Remove

function Remove (BiterFish aFish)


RemoveFish

function RemoveFish ()


SpawnAFish

function SpawnAFish ()


SpawnFish

function SpawnFish ()


States

stasis

Modifiers: auto

Ignores: EncroachedBy, FootZoneChange

stasis.SeePlayer

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


wandering

Ignores: EncroachedBy, FootZoneChange

wandering.EnemyNotVisible

event EnemyNotVisible ()

Overrides: Pawn.EnemyNotVisible (global)


wandering.SeePlayer

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


wandering.PickDestination

function PickDestination ()