I don't need to test my programs. I have an error-correcting modem.
UE1:BiterFishSchool (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> FlockMasterPawn >> BiterFishSchool |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BiterFishSchool.
Properties[edit]
Property group 'BiterFishSchool'[edit]
bNonAggressive[edit]
Type: bool
fishcolor[edit]
Type: byte
Default value: 8
schoolradius[edit]
Type: float
Default value: 120.0
schoolsize[edit]
Type: byte
Default value: 12
Internal variables[edit]
activeFish[edit]
Type: byte
bSawPlayer[edit]
Type: bool
StartLocation[edit]
Type: Object.Vector
validDest[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
AccelRate | 4000.0 |
AirSpeed | 800.0 |
bHidden | True |
Buoyancy | 10.0 |
CollisionHeight | 100.0 |
CollisionRadius | 50.0 |
Mass | 10.0 |
NetPriority | 2.0 |
PeripheralVision | -5.0 |
UnderWaterTime | -1.0 |
WaterSpeed | 800.0 |
Functions[edit]
Events[edit]
HeadZoneChange[edit]
singular event HeadZoneChange (ZoneInfo NewZone)
Overrides: Pawn.HeadZoneChange
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
ZoneChange[edit]
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions[edit]
FishDied[edit]
function FishDied ()
PreSetMovement[edit]
function PreSetMovement ()
Overrides: Pawn.PreSetMovement
Remove[edit]
function Remove (BiterFish aFish)
RemoveFish[edit]
function RemoveFish ()
SpawnAFish[edit]
function SpawnAFish ()
SpawnFish[edit]
function SpawnFish ()
States[edit]
stasis[edit]
Modifiers: auto
Ignores: EncroachedBy, FootZoneChange
stasis.SeePlayer[edit]
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
wandering[edit]
Ignores: EncroachedBy, FootZoneChange
wandering.EnemyNotVisible[edit]
event EnemyNotVisible ()
Overrides: Pawn.EnemyNotVisible (global)
wandering.SeePlayer[edit]
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
wandering.PickDestination[edit]
function PickDestination ()