My program doesn't have bugs. It just develops random features.

UE1:BiterFishSchool (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Pawn >> FlockMasterPawn >> BiterFishSchool
Package: 
UnrealShare
This class in other games:
RTNP, U1

BiterFishSchool.

Properties[edit]

Property group 'BiterFishSchool'[edit]

bNonAggressive[edit]

Type: bool


fishcolor[edit]

Type: byte


Default value: 8

schoolradius[edit]

Type: float


Default value: 120.0

schoolsize[edit]

Type: byte


Default value: 12

Internal variables[edit]

activeFish[edit]

Type: byte


bSawPlayer[edit]

Type: bool


StartLocation[edit]

Type: Object.Vector


validDest[edit]

Type: bool


Default values[edit]

Property Value
AccelRate 4000.0
AirSpeed 800.0
bHidden True
Buoyancy 10.0
CollisionHeight 100.0
CollisionRadius 50.0
Mass 10.0
NetPriority 1.4
PeripheralVision -5.0
UnderWaterTime -1.0
WaterSpeed 800.0

Functions[edit]

Events[edit]

HeadZoneChange[edit]

singular event HeadZoneChange (ZoneInfo NewZone)

Overrides: Pawn.HeadZoneChange


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


ZoneChange[edit]

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions[edit]

FishDied[edit]

function FishDied ()


PreSetMovement[edit]

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


Remove[edit]

function Remove (BiterFish aFish)


RemoveFish[edit]

function RemoveFish ()


SpawnAFish[edit]

function SpawnAFish ()


SpawnFish[edit]

function SpawnFish ()


States[edit]

stasis[edit]

Modifiers: auto

Ignores: EncroachedBy, FootZoneChange

stasis.SeePlayer[edit]

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


wandering[edit]

Ignores: EncroachedBy, FootZoneChange

wandering.EnemyNotVisible[edit]

event EnemyNotVisible ()

Overrides: Pawn.EnemyNotVisible (global)


wandering.SeePlayer[edit]

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


wandering.PickDestination[edit]

function PickDestination ()